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  • Book Overview & Buying Unity 2022 by Example
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Unity 2022 by Example

Unity 2022 by Example

By : Scott H. Cameron
4.9 (8)
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Unity 2022 by Example

Unity 2022 by Example

4.9 (8)
By: Scott H. Cameron

Overview of this book

Unity 2022 by Example is a complete introduction to building games in Unity following a project-based approach. You’ll be introduced to the Unity game engine and the tools available for building and customizing a game exactly the way you want it, while maintaining a good code foundation to build upon. Once you get to grips with the fundamentals of Unity game development, you'll start creating a 2D collection game and an adventure game, followed by a 3D first person shooter game. Next, you’ll explore advanced topics, such as using machine learning to create AI-based enemy behavior, virtual reality for extending the first-person game, and augmented reality for developing a farming simulation game in a real-world setting. The book will help you gain hands-on knowledge of these topics as you build projects using the latest game tool kits. You'll also learn how to commercialize your game by publishing it to a distribution platform and maintain and support it throughout its lifespan. As you progress, you’ll gain real-world knowledge and experience by taking your games from conceptual design to completion. By the end of this Unity book, you’ll have strong foundational knowledge of how to structure a Unity project that is both maintainable and extensible for commercially released games.
Table of Contents (23 chapters)
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1
Part 1: Introduction to Unity
3
Part 2: 2D Game Design
6
Part 3: 2D Game Design Continued
13
Part 4: 3D Game Design
17
Part 5: Enhancing and Finishing Games

Entering Mixed Reality with the XR Interaction Toolkit

In Chapter 13, we made some changes to our 3D FPS game’s enemy NPCs. We upgraded them from 2D to 3D components while still using waypoints for navigation but utilized Unity’s NavMesh system to rapidly implement the patrolling behavior. We also enhanced the complexity of the NPC behavior by adding sensors that allow them to interact with the player and the environment in a more realistic way.

We continued by discussing how to create dynamic enemy behavior using our sensors as conditions within behavior trees. We then completed our AI discussion with an introduction to machine learning (ML) using Unity’s ML-Agents, which enables NPCs to learn and evolve. We can create remarkable experiences for our players by integrating advanced AI-based gameplay!

In this chapter, we’ll finish the journey that started with the 3D FPS game by creating the final boss room encounter in mixed reality (MR). We’...

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