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  • Book Overview & Buying Unity 2022 by Example
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Unity 2022 by Example

Unity 2022 by Example

By : Scott H. Cameron
4.9 (8)
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Unity 2022 by Example

Unity 2022 by Example

4.9 (8)
By: Scott H. Cameron

Overview of this book

Unity 2022 by Example is a complete introduction to building games in Unity following a project-based approach. You’ll be introduced to the Unity game engine and the tools available for building and customizing a game exactly the way you want it, while maintaining a good code foundation to build upon. Once you get to grips with the fundamentals of Unity game development, you'll start creating a 2D collection game and an adventure game, followed by a 3D first person shooter game. Next, you’ll explore advanced topics, such as using machine learning to create AI-based enemy behavior, virtual reality for extending the first-person game, and augmented reality for developing a farming simulation game in a real-world setting. The book will help you gain hands-on knowledge of these topics as you build projects using the latest game tool kits. You'll also learn how to commercialize your game by publishing it to a distribution platform and maintain and support it throughout its lifespan. As you progress, you’ll gain real-world knowledge and experience by taking your games from conceptual design to completion. By the end of this Unity book, you’ll have strong foundational knowledge of how to structure a Unity project that is both maintainable and extensible for commercially released games.
Table of Contents (23 chapters)
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1
Part 1: Introduction to Unity
3
Part 2: 2D Game Design
6
Part 3: 2D Game Design Continued
13
Part 4: 3D Game Design
17
Part 5: Enhancing and Finishing Games

Decorating the 3D environment

Our 3D FPS game is well on its way to becoming something of a real game, but it must graduate from its graybox environment first if we want it to be attractive to potential players. This section will explore Unity 2022 features for replacing the graybox kit module’s Prefabs with polished and textured 3D mesh Prefabs that properly represent our habitat’s interior environment.

We’ll not only replace the existing graybox Prefabs but also introduce new assets to decorate the environment to make it feel more complete and lived-in. This will be a combination of both 3D models and textures that we’ll apply in different ways, again, using Unity’s artist feature tooling (specific to Universal RP).

Here is an example of what our interior habitat environment – which has gone through the processes outlined in this chapter – will look like:

Figure 11.1 – Habitat interior scene lighting

Figure 11.1 – Habitat interior scene...

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