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  • Book Overview & Buying Unity 2022 by Example
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Unity 2022 by Example

Unity 2022 by Example

By : Scott H. Cameron
4.9 (8)
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Unity 2022 by Example

Unity 2022 by Example

4.9 (8)
By: Scott H. Cameron

Overview of this book

Unity 2022 by Example is a complete introduction to building games in Unity following a project-based approach. You’ll be introduced to the Unity game engine and the tools available for building and customizing a game exactly the way you want it, while maintaining a good code foundation to build upon. Once you get to grips with the fundamentals of Unity game development, you'll start creating a 2D collection game and an adventure game, followed by a 3D first person shooter game. Next, you’ll explore advanced topics, such as using machine learning to create AI-based enemy behavior, virtual reality for extending the first-person game, and augmented reality for developing a farming simulation game in a real-world setting. The book will help you gain hands-on knowledge of these topics as you build projects using the latest game tool kits. You'll also learn how to commercialize your game by publishing it to a distribution platform and maintain and support it throughout its lifespan. As you progress, you’ll gain real-world knowledge and experience by taking your games from conceptual design to completion. By the end of this Unity book, you’ll have strong foundational knowledge of how to structure a Unity project that is both maintainable and extensible for commercially released games.
Table of Contents (23 chapters)
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1
Part 1: Introduction to Unity
3
Part 2: 2D Game Design
6
Part 3: 2D Game Design Continued
13
Part 4: 3D Game Design
17
Part 5: Enhancing and Finishing Games

Continuing the Adventure Game

In Chapter 4, we covered the larger scope of the adventure game by extending the Game Design Document (GDD) for the game and explored the level and environment design while also considering new principles to guide the player. We also imported and prepped artwork for use with additional 2D tooling that will bring the game to life.

We also challenged the player by exploring and adding moving platforms and interactive elements in the level design, immersing the player with a parallax effect on a layered background, and optimizing the sprite draw calls to keep things performant.

With the game level and environment established, we can now move on to creating our player character using the 2D Animation package.

In this chapter, we’re going to cover the following main topics:

  • Setting up the player character with PSD Importer
  • Using an Input Action Map
  • Moving the player with a player controller script
  • Animating the character...

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