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  • Book Overview & Buying Unity 2022 by Example
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Unity 2022 by Example

Unity 2022 by Example

By : Scott H. Cameron
4.9 (8)
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Unity 2022 by Example

Unity 2022 by Example

4.9 (8)
By: Scott H. Cameron

Overview of this book

Unity 2022 by Example is a complete introduction to building games in Unity following a project-based approach. You’ll be introduced to the Unity game engine and the tools available for building and customizing a game exactly the way you want it, while maintaining a good code foundation to build upon. Once you get to grips with the fundamentals of Unity game development, you'll start creating a 2D collection game and an adventure game, followed by a 3D first person shooter game. Next, you’ll explore advanced topics, such as using machine learning to create AI-based enemy behavior, virtual reality for extending the first-person game, and augmented reality for developing a farming simulation game in a real-world setting. The book will help you gain hands-on knowledge of these topics as you build projects using the latest game tool kits. You'll also learn how to commercialize your game by publishing it to a distribution platform and maintain and support it throughout its lifespan. As you progress, you’ll gain real-world knowledge and experience by taking your games from conceptual design to completion. By the end of this Unity book, you’ll have strong foundational knowledge of how to structure a Unity project that is both maintainable and extensible for commercially released games.
Table of Contents (23 chapters)
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1
Part 1: Introduction to Unity
3
Part 2: 2D Game Design
6
Part 3: 2D Game Design Continued
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13
Part 4: 3D Game Design
17
Part 5: Enhancing and Finishing Games

Part 3: 2D Game Design Continued

In this part, you will be introduced to a different perspective for a 2D game – the side-on view – for an adventure game in which the player is challenged to navigate an interactive environment while trying to find pieces of a “puzzle key” that will allow you to gain access to a habitat station. You will gain the knowledge to set up a player character with different animation states driven by the new Input System. You’ll also learn to define gameplay mechanics relating to the environment and level design, as well as code player interactions.

Shooting, included as a player verb specified in the GDD, is implemented with the new Unity Pool API, which provides an efficient and native code approach to reducing garbage collection (GC). Introducing a data-driven and extensible approach to game architecture using ScriptableObjects will give you the knowledge to create flexible and customizable game systems.

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