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Unity 2022 by Example

Unity 2022 by Example

By : Scott H. Cameron
4.9 (8)
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Unity 2022 by Example

Unity 2022 by Example

4.9 (8)
By: Scott H. Cameron

Overview of this book

Unity 2022 by Example is a complete introduction to building games in Unity following a project-based approach. You’ll be introduced to the Unity game engine and the tools available for building and customizing a game exactly the way you want it, while maintaining a good code foundation to build upon. Once you get to grips with the fundamentals of Unity game development, you'll start creating a 2D collection game and an adventure game, followed by a 3D first person shooter game. Next, you’ll explore advanced topics, such as using machine learning to create AI-based enemy behavior, virtual reality for extending the first-person game, and augmented reality for developing a farming simulation game in a real-world setting. The book will help you gain hands-on knowledge of these topics as you build projects using the latest game tool kits. You'll also learn how to commercialize your game by publishing it to a distribution platform and maintain and support it throughout its lifespan. As you progress, you’ll gain real-world knowledge and experience by taking your games from conceptual design to completion. By the end of this Unity book, you’ll have strong foundational knowledge of how to structure a Unity project that is both maintainable and extensible for commercially released games.
Table of Contents (23 chapters)
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1
Part 1: Introduction to Unity
3
Part 2: 2D Game Design
6
Part 3: 2D Game Design Continued
13
Part 4: 3D Game Design
17
Part 5: Enhancing and Finishing Games

Greyboxing a 3D environment with ProBuilder and Prefabs

Creating a 3D environment is similar to creating a 2D environment in some ways since you still need to place things meaningfully for the gameplay. Of course, we must consider the additional dimension and use 3D models instead of 2D image assets.

In Unity Hub, please create a new Unity 2022 project and use the 3D (URP) Core template as our starting point. We’ll continue to use the URP renderer from the previous 2D projects. This is still an excellent choice for 3D since it will be performant on the broadest range of devices, including mobile platforms. With that, even though it sounds like we may be robbing ourselves of some capability, we’re not, since URP is also very capable of producing beautiful 3D visuals.

Additional reading | Unity documentation

URP overview: https://docs.unity3d.com/Packages/com.unity.render-pipelines.universal%4014.0/manual/index.html

We will speed up the design process by using...

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