Sign In Start Free Trial
Account

Add to playlist

Create a Playlist

Modal Close icon
You need to login to use this feature.
  • Unity 2022 by Example
  • Toc
  • feedback
Unity 2022 by Example

Unity 2022 by Example

By : Scott H. Cameron
4.9 (8)
close
Unity 2022 by Example

Unity 2022 by Example

4.9 (8)
By: Scott H. Cameron

Overview of this book

Unity 2022 by Example is a complete introduction to building games in Unity following a project-based approach. You’ll be introduced to the Unity game engine and the tools available for building and customizing a game exactly the way you want it, while maintaining a good code foundation to build upon. Once you get to grips with the fundamentals of Unity game development, you'll start creating a 2D collection game and an adventure game, followed by a 3D first person shooter game. Next, you’ll explore advanced topics, such as using machine learning to create AI-based enemy behavior, virtual reality for extending the first-person game, and augmented reality for developing a farming simulation game in a real-world setting. The book will help you gain hands-on knowledge of these topics as you build projects using the latest game tool kits. You'll also learn how to commercialize your game by publishing it to a distribution platform and maintain and support it throughout its lifespan. As you progress, you’ll gain real-world knowledge and experience by taking your games from conceptual design to completion. By the end of this Unity book, you’ll have strong foundational knowledge of how to structure a Unity project that is both maintainable and extensible for commercially released games.
Table of Contents (23 chapters)
close
1
Part 1: Introduction to Unity
3
Part 2: 2D Game Design
6
Part 3: 2D Game Design Continued
13
Part 4: 3D Game Design
17
Part 5: Enhancing and Finishing Games

Immersing the player using Polybrush and Decals

In contrast to the previous structured method of using fixed, modular parts such as Prefab replacements, a more freeform method offers a different perspective to the artistic approach. So, instead of relying on prefabricated objects, we’ll create dynamic, spontaneous pieces from scratch (well, randomization) using Polybrush.

Painting objects with Polybrush

Polybrush offers us an unconstrained way to decorate the environment and randomly scatter Prefabs for their placement – so, not modular at all. Considering this, we’re only going to cover the Scatter Objects feature of Polybrush, but know that it has more capabilities than that.

Additional reading | Unity documentation

You can read more about Polybrush here: https://unity.com/features/polybrush.

While preparing for writing, I experienced some issues using Polybrush to paint objects onto ProBuilder’ized meshes, so while waiting for Unity to...

Unlock full access

Continue reading for free

A Packt free trial gives you instant online access to our library of over 7000 practical eBooks and videos, constantly updated with the latest in tech
bookmark search playlist download font-size

Change the font size

margin-width

Change margin width

day-mode

Change background colour

Close icon Search
Country selected

Close icon Your notes and bookmarks

Delete Bookmark

Modal Close icon
Are you sure you want to delete it?
Cancel
Yes, Delete