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  • Book Overview & Buying Unity 2022 by Example
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Unity 2022 by Example

Unity 2022 by Example

By : Scott H. Cameron
4.9 (8)
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Unity 2022 by Example

Unity 2022 by Example

4.9 (8)
By: Scott H. Cameron

Overview of this book

Unity 2022 by Example is a complete introduction to building games in Unity following a project-based approach. You’ll be introduced to the Unity game engine and the tools available for building and customizing a game exactly the way you want it, while maintaining a good code foundation to build upon. Once you get to grips with the fundamentals of Unity game development, you'll start creating a 2D collection game and an adventure game, followed by a 3D first person shooter game. Next, you’ll explore advanced topics, such as using machine learning to create AI-based enemy behavior, virtual reality for extending the first-person game, and augmented reality for developing a farming simulation game in a real-world setting. The book will help you gain hands-on knowledge of these topics as you build projects using the latest game tool kits. You'll also learn how to commercialize your game by publishing it to a distribution platform and maintain and support it throughout its lifespan. As you progress, you’ll gain real-world knowledge and experience by taking your games from conceptual design to completion. By the end of this Unity book, you’ll have strong foundational knowledge of how to structure a Unity project that is both maintainable and extensible for commercially released games.
Table of Contents (23 chapters)
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1
Part 1: Introduction to Unity
3
Part 2: 2D Game Design
6
Part 3: 2D Game Design Continued
13
Part 4: 3D Game Design
17
Part 5: Enhancing and Finishing Games

Index

As this ebook edition doesn't have fixed pagination, the page numbers below are hyperlinked for reference only, based on the printed edition of this book.

Symbols

2D adventure game

draw calls, optimizing 145

dynamic interactable environment, creating 125

Game Design Document (GDD), extending 108-112

level and environment design 119

moving platforms, adding 125

normal map, using 118, 119

polish, adding to environment 135

triggers, adding 125

2D adventure game project

scripts, importing from 427-431

2D Animation package 113

2D character animation 173

2D collection game 20, 21

2D enemy systems

refactoring, to 3D with NavMesh 426, 427

2D enemy systems, to 3D with NavMesh

2D scripts, importing 427-431

enemy NavMesh Agent (Prefab), configuring 438

PatrolWaypoints class, refactoring 431

waypoints, adding to level and testing 445, 446

2D environment builder 112

2D follow camera

creating 71...

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