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Unity 2022 by Example

Unity 2022 by Example

By : Scott H. Cameron
4.9 (8)
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Unity 2022 by Example

Unity 2022 by Example

4.9 (8)
By: Scott H. Cameron

Overview of this book

Unity 2022 by Example is a complete introduction to building games in Unity following a project-based approach. You’ll be introduced to the Unity game engine and the tools available for building and customizing a game exactly the way you want it, while maintaining a good code foundation to build upon. Once you get to grips with the fundamentals of Unity game development, you'll start creating a 2D collection game and an adventure game, followed by a 3D first person shooter game. Next, you’ll explore advanced topics, such as using machine learning to create AI-based enemy behavior, virtual reality for extending the first-person game, and augmented reality for developing a farming simulation game in a real-world setting. The book will help you gain hands-on knowledge of these topics as you build projects using the latest game tool kits. You'll also learn how to commercialize your game by publishing it to a distribution platform and maintain and support it throughout its lifespan. As you progress, you’ll gain real-world knowledge and experience by taking your games from conceptual design to completion. By the end of this Unity book, you’ll have strong foundational knowledge of how to structure a Unity project that is both maintainable and extensible for commercially released games.
Table of Contents (23 chapters)
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1
Part 1: Introduction to Unity
3
Part 2: 2D Game Design
6
Part 3: 2D Game Design Continued
13
Part 4: 3D Game Design
17
Part 5: Enhancing and Finishing Games

Completing the Collection Game

In Chapter 2, you were introduced to level design, adding different 2D assets, using assets with Tilemap to create a game environment, and creating scripts using the C# language and the Visual Studio (VS) IDE to add movement to the player character.

With the player moving around the environment, we’ll want a way to follow them visually around the level. This chapter will use Unity’s camera system called Cinemachine (CM) – a powerful camera control feature that makes polished camera movement easy to add and set up.

We’ll finish the chapter with an introduction to adding a user interface (UI). You’ll learn how to add text to the screen to track gameplay progress with a timer and score. We’ll use Unity’s UI system, commonly called uGUI, to accomplish this task.

In this chapter, we’re going to cover the following main topics:

  • Using CM to follow the Player and playtesting
  • Game mechanics...

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