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Unity 2022 by Example

Unity 2022 by Example

By : Scott H. Cameron
4.9 (8)
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Unity 2022 by Example

Unity 2022 by Example

4.9 (8)
By: Scott H. Cameron

Overview of this book

Unity 2022 by Example is a complete introduction to building games in Unity following a project-based approach. You’ll be introduced to the Unity game engine and the tools available for building and customizing a game exactly the way you want it, while maintaining a good code foundation to build upon. Once you get to grips with the fundamentals of Unity game development, you'll start creating a 2D collection game and an adventure game, followed by a 3D first person shooter game. Next, you’ll explore advanced topics, such as using machine learning to create AI-based enemy behavior, virtual reality for extending the first-person game, and augmented reality for developing a farming simulation game in a real-world setting. The book will help you gain hands-on knowledge of these topics as you build projects using the latest game tool kits. You'll also learn how to commercialize your game by publishing it to a distribution platform and maintain and support it throughout its lifespan. As you progress, you’ll gain real-world knowledge and experience by taking your games from conceptual design to completion. By the end of this Unity book, you’ll have strong foundational knowledge of how to structure a Unity project that is both maintainable and extensible for commercially released games.
Table of Contents (23 chapters)
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1
Part 1: Introduction to Unity
3
Part 2: 2D Game Design
6
Part 3: 2D Game Design Continued
13
Part 4: 3D Game Design
17
Part 5: Enhancing and Finishing Games

Creating an FPS player character with the Unity Starter Asset

Let’s quickly look at some of the general benefits of using prebuilt assets – like Unity’s Starter Asset character controller – compared to coding ones ourselves:

  • They save time and effort – complex systems take time to build and troubleshoot any issues that arise along the way
  • They are tested and optimized for performance and generally use best practices – as they’re provided by Unity (they know a thing or two about creating components for use in their engine) and widely used by game developers of all levels, these assets will be performant and much less likely to have bugs
  • They are built on Unity’s CharacterController component – these assets are built modularly, ensuring compatibility with other systems (such as camera and combat systems) and assets; they are a great starting foundation for an FPS game
  • They offer a learning opportunity...

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