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Unity 2022 by Example

Unity 2022 by Example

By : Scott H. Cameron
4.9 (8)
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Unity 2022 by Example

Unity 2022 by Example

4.9 (8)
By: Scott H. Cameron

Overview of this book

Unity 2022 by Example is a complete introduction to building games in Unity following a project-based approach. You’ll be introduced to the Unity game engine and the tools available for building and customizing a game exactly the way you want it, while maintaining a good code foundation to build upon. Once you get to grips with the fundamentals of Unity game development, you'll start creating a 2D collection game and an adventure game, followed by a 3D first person shooter game. Next, you’ll explore advanced topics, such as using machine learning to create AI-based enemy behavior, virtual reality for extending the first-person game, and augmented reality for developing a farming simulation game in a real-world setting. The book will help you gain hands-on knowledge of these topics as you build projects using the latest game tool kits. You'll also learn how to commercialize your game by publishing it to a distribution platform and maintain and support it throughout its lifespan. As you progress, you’ll gain real-world knowledge and experience by taking your games from conceptual design to completion. By the end of this Unity book, you’ll have strong foundational knowledge of how to structure a Unity project that is both maintainable and extensible for commercially released games.
Table of Contents (23 chapters)
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1
Part 1: Introduction to Unity
3
Part 2: 2D Game Design
6
Part 3: 2D Game Design Continued
13
Part 4: 3D Game Design
17
Part 5: Enhancing and Finishing Games

Coding a simple player controller with the new Input System

You’ll be surprised to find that most of the work to make our player character move has already been done for us by Unity’s features. The features that we’ll be looking at in this section are as follows:

  • The new Input System: For receiving keyboard device input from the player.
  • 2D physics engine: For translating input values into movement and providing interaction with objects in the environment.

New Input System

The new Input System is a package that provides input device support for controlling objects in your project in a flexible and configurable way. It also replaces the legacy Input Manager. We’ll first want to make sure that it’s installed to use it:

  1. Open the Package Manager from the File menu by going to Windows | Package Manager and following these steps.
  2. Make sure the Packages drop-down list is set to Package: Unity Registry (just under the window...

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