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  • Book Overview & Buying Unity 2022 by Example
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Unity 2022 by Example

Unity 2022 by Example

By : Scott H. Cameron
4.9 (8)
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Unity 2022 by Example

Unity 2022 by Example

4.9 (8)
By: Scott H. Cameron

Overview of this book

Unity 2022 by Example is a complete introduction to building games in Unity following a project-based approach. You’ll be introduced to the Unity game engine and the tools available for building and customizing a game exactly the way you want it, while maintaining a good code foundation to build upon. Once you get to grips with the fundamentals of Unity game development, you'll start creating a 2D collection game and an adventure game, followed by a 3D first person shooter game. Next, you’ll explore advanced topics, such as using machine learning to create AI-based enemy behavior, virtual reality for extending the first-person game, and augmented reality for developing a farming simulation game in a real-world setting. The book will help you gain hands-on knowledge of these topics as you build projects using the latest game tool kits. You'll also learn how to commercialize your game by publishing it to a distribution platform and maintain and support it throughout its lifespan. As you progress, you’ll gain real-world knowledge and experience by taking your games from conceptual design to completion. By the end of this Unity book, you’ll have strong foundational knowledge of how to structure a Unity project that is both maintainable and extensible for commercially released games.
Table of Contents (23 chapters)
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1
Part 1: Introduction to Unity
3
Part 2: 2D Game Design
6
Part 3: 2D Game Design Continued
13
Part 4: 3D Game Design
17
Part 5: Enhancing and Finishing Games

Summary

In this chapter, we introduced and explored the concepts and strategies for operating and publishing GaaS to help achieve our commercial viability goals and, ultimately, success. By adopting GaaS and implementing the tools and technologies of both DevOps and LiveOps, we can build a solid foundation to support the ongoing release of games and content updates. This helps keep our players engaged and can provide longer lifetime value for our game releases.

Additionally, we learned how to safeguard all the hard work we put into our game projects by introducing source code management with Unity Version Control. We also learned how to set up and use version control within Unity Editor for a cloud-based DVCS solution and better structure our projects to minimize conflicts for team collaboration.

We gained a fundamental understanding of game economies and distribution channels while discussing how to better leverage player engagement to convert mobile free-to-play games into...

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