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Unity 2022 by Example

Unity 2022 by Example

By : Scott H. Cameron
4.9 (8)
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Unity 2022 by Example

Unity 2022 by Example

4.9 (8)
By: Scott H. Cameron

Overview of this book

Unity 2022 by Example is a complete introduction to building games in Unity following a project-based approach. You’ll be introduced to the Unity game engine and the tools available for building and customizing a game exactly the way you want it, while maintaining a good code foundation to build upon. Once you get to grips with the fundamentals of Unity game development, you'll start creating a 2D collection game and an adventure game, followed by a 3D first person shooter game. Next, you’ll explore advanced topics, such as using machine learning to create AI-based enemy behavior, virtual reality for extending the first-person game, and augmented reality for developing a farming simulation game in a real-world setting. The book will help you gain hands-on knowledge of these topics as you build projects using the latest game tool kits. You'll also learn how to commercialize your game by publishing it to a distribution platform and maintain and support it throughout its lifespan. As you progress, you’ll gain real-world knowledge and experience by taking your games from conceptual design to completion. By the end of this Unity book, you’ll have strong foundational knowledge of how to structure a Unity project that is both maintainable and extensible for commercially released games.
Table of Contents (23 chapters)
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1
Part 1: Introduction to Unity
3
Part 2: 2D Game Design
6
Part 3: 2D Game Design Continued
13
Part 4: 3D Game Design
17
Part 5: Enhancing and Finishing Games

Game mechanics and how to create with code (components)

This section will explore the concept of game mechanics and what that means for the gameplay in the Outer World collection game we’re making. We’ll define precisely the mechanic we’ll be using in a brief expansion on the Game Design Document (GDD) and finish with writing the code for the mechanic by adding a new Prefab with a custom component that uses a 2D physics interaction event.

What is a game mechanic?

A game mechanic can loosely be defined as the rules that dictate the gameplay and how the player is supposed to engage with the mechanics sufficiently to provide a joyful and entertaining experience. Examples of some popular types of gameplay mechanics include collecting, moving, shooting, and building things.

Some game mechanic rules that dictate gameplay are followed by the game and not the player, such as the game only unlocking a new level when the player completes the current level.

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