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Unity 2022 by Example

Unity 2022 by Example

By : Scott H. Cameron
4.9 (8)
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Unity 2022 by Example

Unity 2022 by Example

4.9 (8)
By: Scott H. Cameron

Overview of this book

Unity 2022 by Example is a complete introduction to building games in Unity following a project-based approach. You’ll be introduced to the Unity game engine and the tools available for building and customizing a game exactly the way you want it, while maintaining a good code foundation to build upon. Once you get to grips with the fundamentals of Unity game development, you'll start creating a 2D collection game and an adventure game, followed by a 3D first person shooter game. Next, you’ll explore advanced topics, such as using machine learning to create AI-based enemy behavior, virtual reality for extending the first-person game, and augmented reality for developing a farming simulation game in a real-world setting. The book will help you gain hands-on knowledge of these topics as you build projects using the latest game tool kits. You'll also learn how to commercialize your game by publishing it to a distribution platform and maintain and support it throughout its lifespan. As you progress, you’ll gain real-world knowledge and experience by taking your games from conceptual design to completion. By the end of this Unity book, you’ll have strong foundational knowledge of how to structure a Unity project that is both maintainable and extensible for commercially released games.
Table of Contents (23 chapters)
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1
Part 1: Introduction to Unity
3
Part 2: 2D Game Design
6
Part 3: 2D Game Design Continued
13
Part 4: 3D Game Design
17
Part 5: Enhancing and Finishing Games

Getting your game out there! Platform distribution

In the previous section, we talked about the mobile and PC platforms concerning the in-game economies. However, we did not go into detail about distributing to these platforms. Well, now’s the time.

In this section, we’ll examine the options available for distributing our games on mobile and PC platforms. This will be a high-level review of the processes, with a focus geared more toward commercial releases. I’ll also provide links for each platform for the – in most cases – step-by-step details of preparing our game for distribution on that platform.

Console distribution

For console distribution platforms such as PlayStation, Xbox, and Nintendo Switch, a game developer – who is not associated with a large AAA studio – will face additional challenges regarding these platforms. The additional set of requirements for getting our games on consoles generally involves such things...

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