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Unity 2022 by Example

Unity 2022 by Example

By : Scott H. Cameron
4.9 (8)
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Unity 2022 by Example

Unity 2022 by Example

4.9 (8)
By: Scott H. Cameron

Overview of this book

Unity 2022 by Example is a complete introduction to building games in Unity following a project-based approach. You’ll be introduced to the Unity game engine and the tools available for building and customizing a game exactly the way you want it, while maintaining a good code foundation to build upon. Once you get to grips with the fundamentals of Unity game development, you'll start creating a 2D collection game and an adventure game, followed by a 3D first person shooter game. Next, you’ll explore advanced topics, such as using machine learning to create AI-based enemy behavior, virtual reality for extending the first-person game, and augmented reality for developing a farming simulation game in a real-world setting. The book will help you gain hands-on knowledge of these topics as you build projects using the latest game tool kits. You'll also learn how to commercialize your game by publishing it to a distribution platform and maintain and support it throughout its lifespan. As you progress, you’ll gain real-world knowledge and experience by taking your games from conceptual design to completion. By the end of this Unity book, you’ll have strong foundational knowledge of how to structure a Unity project that is both maintainable and extensible for commercially released games.
Table of Contents (23 chapters)
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1
Part 1: Introduction to Unity
3
Part 2: 2D Game Design
6
Part 3: 2D Game Design Continued
13
Part 4: 3D Game Design
17
Part 5: Enhancing and Finishing Games

Dynamic enemies with sensors and behavior trees

In video games, sensors can play a crucial role in creating interactive and dynamic AI behaviors. They enable NPCs to perceive their surroundings, allowing them to react to not only the player but also other environmental things in a more realistic manner. For example, in stealth games such as Metal Gear Solid, enemies are often equipped with a field of view (FOV) sensor that detects the player when they enter their line of sight. Similarly, games such as The Last of Us incorporate audio sensors that enable enemies to detect the player based on noises they make. These types of sensors add depth to the gameplay by having players change the strategy of their movement and actions more carefully.

In short, sensors are abilities added to our objects that make them aware of their surroundings and other objects – especially true concerning an enemy NPC and the player!

In this section, we’ll look at some code that can be used...

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