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Cinematic Photoreal Environments in Unreal Engine 5

Cinematic Photoreal Environments in Unreal Engine 5

By : Giovanni Visai
4.9 (15)
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Cinematic Photoreal Environments in Unreal Engine 5

Cinematic Photoreal Environments in Unreal Engine 5

4.9 (15)
By: Giovanni Visai

Overview of this book

As Unreal Engine 5 continues to conquer all industries thanks to its real-time technology, UE skills are becoming more sought after than ever. This three-part book covers all the processes behind the creation of a stunning environment in UE 5. Starting with the steps for installing the game engine and learning about its potential, you’ll quickly progress toward generating a variety of different upwards scaling outputs, each bigger than the previous one. After completing the first part and getting realistic shots of a single object, you’ll delve into the world of landscapes, procedural material and foliage, the Landmass plugin, and water tools by creating an environment using Megascan assets. At this point, you’ll know everything you need to create a fascinating and realistic environment. The final part of this book will teach you how to craft cinematic shots by working with cinematic tools, post processing, and framing tools, and by rendering a photorealistic shot in the last chapter. By the end of this Unreal Engine book, you'll be able to create outstanding and realistic environments using the powerful tools provided by UE as well as have an understanding of the importance of filming and composition in world building.
Table of Contents (19 chapters)
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1
Part 1: Getting Started with Unreal Engine 5
9
Part 2: Environment Creation Techniques
13
Part 3: Cinematic Fundamentals and Rendering

To get the most out of this book

There are no prerequisites to start the learning journey of this book. We will start from the very beginning with a detailed step-by-step guide on how to install Unreal Engine 5.

Software/hardware covered in the book

Operating system requirements

Unreal Engine 5.3

Windows (the examples in this book use Windows workstations) or macOS (works with some restrictions)

Adobe Photoshop 2022 or any other 2D graphics software

Windows or macOS

If you are using the digital version of this book, we advise you to type the code yourself or access the code from the book’s GitHub repository (a link is available in the next section). Doing so will help you avoid any potential errors related to the copying and pasting of code.

One of the greatest parts of Unreal Engine 5 is its resources ecosystem, which allows you to obtain incredible results without ever going outside the Engine. For this reason, you can follow this book and achieve something beautiful even if you don’t have strong experience in the CGI world. But there are some prerequisites if you want to use your own assets: you need to know the fundamentals of 3D modeling, such as UVs and topology, as well as some knowledge about texturing and how it works in general. But thanks to the Unreal Engine resources ecosystem, you can easily follow along with the book without experience in CGI.

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