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Cinematic Photoreal Environments in Unreal Engine 5

Cinematic Photoreal Environments in Unreal Engine 5

By : Giovanni Visai
4.9 (15)
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Cinematic Photoreal Environments in Unreal Engine 5

Cinematic Photoreal Environments in Unreal Engine 5

4.9 (15)
By: Giovanni Visai

Overview of this book

As Unreal Engine 5 continues to conquer all industries thanks to its real-time technology, UE skills are becoming more sought after than ever. This three-part book covers all the processes behind the creation of a stunning environment in UE 5. Starting with the steps for installing the game engine and learning about its potential, you’ll quickly progress toward generating a variety of different upwards scaling outputs, each bigger than the previous one. After completing the first part and getting realistic shots of a single object, you’ll delve into the world of landscapes, procedural material and foliage, the Landmass plugin, and water tools by creating an environment using Megascan assets. At this point, you’ll know everything you need to create a fascinating and realistic environment. The final part of this book will teach you how to craft cinematic shots by working with cinematic tools, post processing, and framing tools, and by rendering a photorealistic shot in the last chapter. By the end of this Unreal Engine book, you'll be able to create outstanding and realistic environments using the powerful tools provided by UE as well as have an understanding of the importance of filming and composition in world building.
Table of Contents (19 chapters)
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1
Part 1: Getting Started with Unreal Engine 5
9
Part 2: Environment Creation Techniques
13
Part 3: Cinematic Fundamentals and Rendering

Understanding and working with the Foliage mode

In this section, we will learn what the Foliage mode is and how to use it. The Foliage mode is an Unreal Engine 5 mode that includes tools to place foliage assets on Landscapes, but also on Static Meshes. By using a brush tool, very similar to the brush that we can find in Landscape mode, we can place assets randomly on our surfaces. Foliage mode is very useful for placing repeatable assets such as trees, bushes, grass, or debris to make our environment rich in detail.

We can enable Foliage mode by changing the Viewport mode. To change mode, you can use the drop-down menu in the main toolbar. You can also use the SHIFT + 3 keyboard shortcut to enter Foliage mode. The first time you enter Foliage mode, the dedicated panel looks like this:

Figure 9.41 – Foliage mode options panel

Figure 9.41 – Foliage mode options panel

In the first part of the panel, we can find the different tools the Foliage mode has. The middle part of the panel is dedicated...

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