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Cinematic Photoreal Environments in Unreal Engine 5
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Starting from this chapter, we will enter the final part of our book. After we have learned everything about the environment creation process, it is now time to learn how to represent it in a more cinematographic way. In this chapter, we will learn how to create and set up a Cine Camera Actor and how to create a Level Sequence. We will use a Sequencer inside Unreal Engine 5 to animate a shot. We will also learn how to create a simple Blueprint to add a camera shake effect to our camera and how to combine multiple shots.
We will cover the following topics in this chapter:
By the end of this chapter, we will be able to use a Cine Camera Actor, compose a frame, animate a camera into the Sequencer, and edit complex cinematic shots...
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