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Cinematic Photoreal Environments in Unreal Engine 5

Cinematic Photoreal Environments in Unreal Engine 5

By : Giovanni Visai
4.9 (15)
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Cinematic Photoreal Environments in Unreal Engine 5

Cinematic Photoreal Environments in Unreal Engine 5

4.9 (15)
By: Giovanni Visai

Overview of this book

As Unreal Engine 5 continues to conquer all industries thanks to its real-time technology, UE skills are becoming more sought after than ever. This three-part book covers all the processes behind the creation of a stunning environment in UE 5. Starting with the steps for installing the game engine and learning about its potential, you’ll quickly progress toward generating a variety of different upwards scaling outputs, each bigger than the previous one. After completing the first part and getting realistic shots of a single object, you’ll delve into the world of landscapes, procedural material and foliage, the Landmass plugin, and water tools by creating an environment using Megascan assets. At this point, you’ll know everything you need to create a fascinating and realistic environment. The final part of this book will teach you how to craft cinematic shots by working with cinematic tools, post processing, and framing tools, and by rendering a photorealistic shot in the last chapter. By the end of this Unreal Engine book, you'll be able to create outstanding and realistic environments using the powerful tools provided by UE as well as have an understanding of the importance of filming and composition in world building.
Table of Contents (19 chapters)
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1
Part 1: Getting Started with Unreal Engine 5
9
Part 2: Environment Creation Techniques
13
Part 3: Cinematic Fundamentals and Rendering

Animating the Cine Camera Actor

In this section, we will learn how to animate a Cine Camer Actor to create dynamic shots inside your environment. This is going to be a practical section. We are going to use the Megascans Abandoned Apartment project to make it easier for everyone to follow all the steps. We already used it in Chapter 6. You can also use the environment you should have created at the end of Chapter 8 or the end of Chapter 10.

To animate a Cine Camera Actor, we don’t have to use any different techniques we learned about during the Discovering the Sequencer section.

Try to replicate all the following steps (divided into sections) to create your first environment shot.

Placing the Cine Camera Actor

First, we need to create a Cine Camera Actor and a Level Sequence. Try to follow the following steps:

  1. Create a Cine Camera Actor and rename it C_shot01.
  2. Create a Level Sequence and rename it Scene01.

    The idea behind this naming convention is to create...

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