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Cinematic Photoreal Environments in Unreal Engine 5
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In this section, we will learn how to animate a Cine Camer Actor to create dynamic shots inside your environment. This is going to be a practical section. We are going to use the Megascans Abandoned Apartment project to make it easier for everyone to follow all the steps. We already used it in Chapter 6. You can also use the environment you should have created at the end of Chapter 8 or the end of Chapter 10.
To animate a Cine Camera Actor, we don’t have to use any different techniques we learned about during the Discovering the Sequencer section.
Try to replicate all the following steps (divided into sections) to create your first environment shot.
First, we need to create a Cine Camera Actor and a Level Sequence. Try to follow the following steps:
C_shot01
.Scene01
.The idea behind this naming convention is to create...
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