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Cinematic Photoreal Environments in Unreal Engine 5

Cinematic Photoreal Environments in Unreal Engine 5

By : Giovanni Visai
4.9 (15)
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Cinematic Photoreal Environments in Unreal Engine 5

Cinematic Photoreal Environments in Unreal Engine 5

4.9 (15)
By: Giovanni Visai

Overview of this book

As Unreal Engine 5 continues to conquer all industries thanks to its real-time technology, UE skills are becoming more sought after than ever. This three-part book covers all the processes behind the creation of a stunning environment in UE 5. Starting with the steps for installing the game engine and learning about its potential, you’ll quickly progress toward generating a variety of different upwards scaling outputs, each bigger than the previous one. After completing the first part and getting realistic shots of a single object, you’ll delve into the world of landscapes, procedural material and foliage, the Landmass plugin, and water tools by creating an environment using Megascan assets. At this point, you’ll know everything you need to create a fascinating and realistic environment. The final part of this book will teach you how to craft cinematic shots by working with cinematic tools, post processing, and framing tools, and by rendering a photorealistic shot in the last chapter. By the end of this Unreal Engine book, you'll be able to create outstanding and realistic environments using the powerful tools provided by UE as well as have an understanding of the importance of filming and composition in world building.
Table of Contents (19 chapters)
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1
Part 1: Getting Started with Unreal Engine 5
9
Part 2: Environment Creation Techniques
13
Part 3: Cinematic Fundamentals and Rendering

Creating a Cine Camera Actor and exploring its settings

Until now in this book, we have created everything through the technical eyes of the Engine’s default camera; and that was the correct thing to do because we were studying all the different techniques we need to craft environments. But now, it’s time to valorize our work by seeing it through the eyes of a Cine Camera Actor and understand how to use it to frame a portion of our environment.

A Cine Camera Actor is a digitalization of a real-life camera that simulates all the different settings and physical characteristics that a real-life camera has.

We can create a Cine Camera Actor in a couple of different ways:

  • We can find Cine Camera Actor inside the Place Actor panel under the Cinematic category.
Figure 11.1 – Cine Camera Actor inside the Place Actor Panel

Figure 11.1 – Cine Camera Actor inside the Place Actor Panel

By clicking on the Cine Camera Actor entry, the Engine will add the Cine Camera Actor at a random position...

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