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Cinematic Photoreal Environments in Unreal Engine 5

Cinematic Photoreal Environments in Unreal Engine 5

By : Giovanni Visai
4.9 (15)
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Cinematic Photoreal Environments in Unreal Engine 5

Cinematic Photoreal Environments in Unreal Engine 5

4.9 (15)
By: Giovanni Visai

Overview of this book

As Unreal Engine 5 continues to conquer all industries thanks to its real-time technology, UE skills are becoming more sought after than ever. This three-part book covers all the processes behind the creation of a stunning environment in UE 5. Starting with the steps for installing the game engine and learning about its potential, you’ll quickly progress toward generating a variety of different upwards scaling outputs, each bigger than the previous one. After completing the first part and getting realistic shots of a single object, you’ll delve into the world of landscapes, procedural material and foliage, the Landmass plugin, and water tools by creating an environment using Megascan assets. At this point, you’ll know everything you need to create a fascinating and realistic environment. The final part of this book will teach you how to craft cinematic shots by working with cinematic tools, post processing, and framing tools, and by rendering a photorealistic shot in the last chapter. By the end of this Unreal Engine book, you'll be able to create outstanding and realistic environments using the powerful tools provided by UE as well as have an understanding of the importance of filming and composition in world building.
Table of Contents (19 chapters)
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1
Part 1: Getting Started with Unreal Engine 5
9
Part 2: Environment Creation Techniques
13
Part 3: Cinematic Fundamentals and Rendering

Discovering the Sequencer

In this section, we will learn what a Sequencer is and how to use it to animate simple objects. To understand what a Level Sequence, is we need to define what an animation is. Animating means changing the status of an object, in terms of position, rotation, scale, or anything else, over time.

To be able to modify something over time, we need a Timeline. Inside Unreal Engine 5, we don’t have a fixed Timeline as we can find inside an editing software such as Adobe Premier or Blackmagic DaVinci Resolve, or inside a 3D animation software such as Autodesk Maya. Inside Unreal Engine 5, Timelines are assets that we can create several times. These Timeline assets are called Level Sequence.

To create a Level Sequence, we can use different methods:

  • Inside the main toolbar, we can click on the ciak icon and select Add Level Sequence.
Figure 11.25 – Add Level Sequence command inside the Main Tool Bar

Figure 11.25 – Add Level Sequence command inside the Main Tool Bar

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