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Cinematic Photoreal Environments in Unreal Engine 5
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In this section, we will learn what a Sequencer is and how to use it to animate simple objects. To understand what a Level Sequence, is we need to define what an animation is. Animating means changing the status of an object, in terms of position, rotation, scale, or anything else, over time.
To be able to modify something over time, we need a Timeline. Inside Unreal Engine 5, we don’t have a fixed Timeline as we can find inside an editing software such as Adobe Premier or Blackmagic DaVinci Resolve, or inside a 3D animation software such as Autodesk Maya. Inside Unreal Engine 5, Timelines are assets that we can create several times. These Timeline assets are called Level Sequence.
To create a Level Sequence, we can use different methods:
Figure 11.25 – Add Level Sequence command inside the Main Tool Bar
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