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Cinematic Photoreal Environments in Unreal Engine 5

Cinematic Photoreal Environments in Unreal Engine 5

By : Giovanni Visai
4.9 (15)
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Cinematic Photoreal Environments in Unreal Engine 5

Cinematic Photoreal Environments in Unreal Engine 5

4.9 (15)
By: Giovanni Visai

Overview of this book

As Unreal Engine 5 continues to conquer all industries thanks to its real-time technology, UE skills are becoming more sought after than ever. This three-part book covers all the processes behind the creation of a stunning environment in UE 5. Starting with the steps for installing the game engine and learning about its potential, you’ll quickly progress toward generating a variety of different upwards scaling outputs, each bigger than the previous one. After completing the first part and getting realistic shots of a single object, you’ll delve into the world of landscapes, procedural material and foliage, the Landmass plugin, and water tools by creating an environment using Megascan assets. At this point, you’ll know everything you need to create a fascinating and realistic environment. The final part of this book will teach you how to craft cinematic shots by working with cinematic tools, post processing, and framing tools, and by rendering a photorealistic shot in the last chapter. By the end of this Unreal Engine book, you'll be able to create outstanding and realistic environments using the powerful tools provided by UE as well as have an understanding of the importance of filming and composition in world building.
Table of Contents (19 chapters)
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1
Part 1: Getting Started with Unreal Engine 5
9
Part 2: Environment Creation Techniques
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13
Part 3: Cinematic Fundamentals and Rendering

Part 2: Environment Creation Techniques

In this part, you will learn several techniques to create an environment directly inside Unreal Engine 5. In the first chapter of this part, you will explore the Megascans Library and learn how to use the Quixel Bridge plugin to import photorealistic assets directly inside the Engine. You will move on by learning everything about Landscape and terrain creation. Starting from the definition of Landscape, you will learn how to modify the Landscape surface with sculpting tools, how to place foliage assets with the Foliage tool, and how to create a Landscape material that allows you to paint different materials on the Landscape surface and procedurally place foliage assets on your terrain. The last chapter of this part will be a demonstration of how you can create a massive environment directly inside the Engine using all the different plugins that Unreal Engine 5 provides to us. In this chapter, you will learn how to use the Landmass plugin to procedurally...

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