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Cinematic Photoreal Environments in Unreal Engine 5

Cinematic Photoreal Environments in Unreal Engine 5

By : Giovanni Visai
4.9 (15)
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Cinematic Photoreal Environments in Unreal Engine 5

Cinematic Photoreal Environments in Unreal Engine 5

4.9 (15)
By: Giovanni Visai

Overview of this book

As Unreal Engine 5 continues to conquer all industries thanks to its real-time technology, UE skills are becoming more sought after than ever. This three-part book covers all the processes behind the creation of a stunning environment in UE 5. Starting with the steps for installing the game engine and learning about its potential, you’ll quickly progress toward generating a variety of different upwards scaling outputs, each bigger than the previous one. After completing the first part and getting realistic shots of a single object, you’ll delve into the world of landscapes, procedural material and foliage, the Landmass plugin, and water tools by creating an environment using Megascan assets. At this point, you’ll know everything you need to create a fascinating and realistic environment. The final part of this book will teach you how to craft cinematic shots by working with cinematic tools, post processing, and framing tools, and by rendering a photorealistic shot in the last chapter. By the end of this Unreal Engine book, you'll be able to create outstanding and realistic environments using the powerful tools provided by UE as well as have an understanding of the importance of filming and composition in world building.
Table of Contents (19 chapters)
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1
Part 1: Getting Started with Unreal Engine 5
9
Part 2: Environment Creation Techniques
13
Part 3: Cinematic Fundamentals and Rendering

Importing the assets

Regardless of the method you use to import a new asset, Unreal Engine will display the Import Options window. This window allows you to modify importing options that will affect your assets inside the Engine.

When you import Static Mesh Actor (3D model), the Import Options window looks like this:

Figure 4.6 – The Static Mesh Import Options menu

Figure 4.6 – The Static Mesh Import Options menu

Its content is divided into categories and some options are enabled by default. Let’s take a look at what you can do inside this window:

  • Mesh: Here, you can manage some mesh options. In this category, you can choose which part of the file you want to import or if you want to convert the mesh in some way. Here are further details:
    • Skeletal Mesh: This is about animated objects. If you are importing an animated object, this box will be checked by default. We will learn about it in the Importing an animated object section of this chapter.
    • Build Nanite: This allows you to...

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