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Cinematic Photoreal Environments in Unreal Engine 5

Cinematic Photoreal Environments in Unreal Engine 5

By : Giovanni Visai
4.9 (15)
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Cinematic Photoreal Environments in Unreal Engine 5

Cinematic Photoreal Environments in Unreal Engine 5

4.9 (15)
By: Giovanni Visai

Overview of this book

As Unreal Engine 5 continues to conquer all industries thanks to its real-time technology, UE skills are becoming more sought after than ever. This three-part book covers all the processes behind the creation of a stunning environment in UE 5. Starting with the steps for installing the game engine and learning about its potential, you’ll quickly progress toward generating a variety of different upwards scaling outputs, each bigger than the previous one. After completing the first part and getting realistic shots of a single object, you’ll delve into the world of landscapes, procedural material and foliage, the Landmass plugin, and water tools by creating an environment using Megascan assets. At this point, you’ll know everything you need to create a fascinating and realistic environment. The final part of this book will teach you how to craft cinematic shots by working with cinematic tools, post processing, and framing tools, and by rendering a photorealistic shot in the last chapter. By the end of this Unreal Engine book, you'll be able to create outstanding and realistic environments using the powerful tools provided by UE as well as have an understanding of the importance of filming and composition in world building.
Table of Contents (19 chapters)
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1
Part 1: Getting Started with Unreal Engine 5
9
Part 2: Environment Creation Techniques
13
Part 3: Cinematic Fundamentals and Rendering

Setting up a render

In this section, we will learn how to set a render to obtain the highest quality. This is going to be a very technical section in which we will explain some rendering concepts and define a balanced rendering setting.

We will not go through all the possible settings; we will learn only the most useful. This section is very important to understand how to valorize our shot with a high-quality render.

The first thing we need to do is to open the Render Settings window. To do that, click on the Unsaved Config* link under the Settings segment of the render job’s line you want to change:

Figure 13.11 – Opening the Render Settings window

Figure 13.11 – Opening the Render Settings window

The Render Settings window looks like this:

Figure 13.12 – Movie Render Queue render settings

Figure 13.12 – Movie Render Queue render settings

Once we open the Render Settings window, it shows us the Output option (number 3 in Figure 13.12). We will come back to this later.

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