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Cinematic Photoreal Environments in Unreal Engine 5
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As this ebook edition doesn't have fixed pagination, the page numbers below are hyperlinked for reference only, based on the printed edition of this book.
Symbols
3D assets 86
importing 86
importing, with Content Browser options 86-89
importing, with drag and drop 89
A
actors 89
Alpha brush 272
alpha texture 273
ambient occlusion (AO) 134-138
animated object 85
aperture 392
assets 89
assets, inside Unreal Engine
level asset, saving considerations 81, 82
saving process 80
assets, Quixel Bridge plugin 249
3D assets 249
3d Plants 250
Collection 256
Favorites 257
Imperfections 256
Local 257
Metahuman 256
B
baked lighting system 170
Base Color (D) 131
blocking...
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