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Cinematic Photoreal Environments in Unreal Engine 5
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All the PPV’s Color Grading tools we have learned about so far are great and they can help us greatly improve our frame in terms of visual appearance. But what if we want to take advantage of the use of external software to color-correct our frame? I’m not talking about a post-production pipeline on the final export (we will talk about exporting in Chapter 13) but about applying a color grading done with external software directly inside Unreal Engine.
We can do something like that by using the PPV’s Color Grading LUT option.
Figure 12.34 – LUT parameters inside the PPV’s Details panel
A Color LUT is like a magic filter for your photos or videos. Imagine you have a set of special glasses that make all the colors in the world look a little different – warmer, cooler, or more vibrant. A LUT works in a similar way. It’s a pre-made set of instructions that tells our PPV how to adjust...
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