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Cinematic Photoreal Environments in Unreal Engine 5
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Now that you know how to create a blank project, we can look at the available samples that you can use as a starting point for your projects. They are divided into five main categories: Games, Film/Video & Live Events, Architecture, Automotive Product Design and Manufacturing, and Simulation.
Note that the blank project of each category has different settings in terms of quality, plugins, and target platform. Blueprint samples are different from C++ samples. In this section, we will go only through blueprint samples.
In the GAMES category, you can find several presets that help you build your game:
Figure 1.26 – The Unreal Project Browser’s FILM/VIDEO & LIVE EVENTS preset tab
Figure 1.27 – Unreal Project Browser’s AUTOMOTIVE PRODUCT DESIGN & MANUFACTURING preset tab
Note that any preset or sample can be recreated directly inside the Engine starting from a blank project.
In the end, which is the best preset to create a cinematic photorealistic environment? First Person and Third Person are great presets because they give you the possibility to “play” your environment and simulate what the player will see. However, if you are creating an environment that you will only use for cinematic purposes, maybe a blank project is the better choice. If you want a project already set to achieve high quality in the Viewport, the FILM/VIDEO & LIVE EVENTS blank project is a good choice. Remember that you can always change settings inside the project or create the exact same preset starting from a blank project.
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