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Cinematic Photoreal Environments in Unreal Engine 5

Cinematic Photoreal Environments in Unreal Engine 5

By : Giovanni Visai
4.9 (15)
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Cinematic Photoreal Environments in Unreal Engine 5

Cinematic Photoreal Environments in Unreal Engine 5

4.9 (15)
By: Giovanni Visai

Overview of this book

As Unreal Engine 5 continues to conquer all industries thanks to its real-time technology, UE skills are becoming more sought after than ever. This three-part book covers all the processes behind the creation of a stunning environment in UE 5. Starting with the steps for installing the game engine and learning about its potential, you’ll quickly progress toward generating a variety of different upwards scaling outputs, each bigger than the previous one. After completing the first part and getting realistic shots of a single object, you’ll delve into the world of landscapes, procedural material and foliage, the Landmass plugin, and water tools by creating an environment using Megascan assets. At this point, you’ll know everything you need to create a fascinating and realistic environment. The final part of this book will teach you how to craft cinematic shots by working with cinematic tools, post processing, and framing tools, and by rendering a photorealistic shot in the last chapter. By the end of this Unreal Engine book, you'll be able to create outstanding and realistic environments using the powerful tools provided by UE as well as have an understanding of the importance of filming and composition in world building.
Table of Contents (19 chapters)
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1
Part 1: Getting Started with Unreal Engine 5
9
Part 2: Environment Creation Techniques
13
Part 3: Cinematic Fundamentals and Rendering

Understanding lighting in Unreal Engine 5

In this section, we will learn how lighting works in Unreal Engine 5 and how to set up your project to use Lumen to illuminate your scene.

What is Lumen?

To understand the lighting process in Unreal Engine 5 we first need to understand what Lumen is and why it is so important.

Lumen is Unreal Engine 5’s fully dynamic global illumination and reflection system, which allows us to reproduce raytraced lighting via software. This is a game-changer feature not only for game projects that need to illuminate massive dynamic environments but also for everyone who wants to achieve high-quality images and videos without an extremely powerful graphics card.

In other words, Lumen allows us to simulate what raytraced global illumination does.

In the real world, when you switch on the light in your room, the light coming from the ceiling lamp hits the ground and then bounces infinitely onto other surfaces in the room. Thanks to this...

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