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Cinematic Photoreal Environments in Unreal Engine 5

Cinematic Photoreal Environments in Unreal Engine 5

By : Giovanni Visai
4.9 (15)
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Cinematic Photoreal Environments in Unreal Engine 5

Cinematic Photoreal Environments in Unreal Engine 5

4.9 (15)
By: Giovanni Visai

Overview of this book

As Unreal Engine 5 continues to conquer all industries thanks to its real-time technology, UE skills are becoming more sought after than ever. This three-part book covers all the processes behind the creation of a stunning environment in UE 5. Starting with the steps for installing the game engine and learning about its potential, you’ll quickly progress toward generating a variety of different upwards scaling outputs, each bigger than the previous one. After completing the first part and getting realistic shots of a single object, you’ll delve into the world of landscapes, procedural material and foliage, the Landmass plugin, and water tools by creating an environment using Megascan assets. At this point, you’ll know everything you need to create a fascinating and realistic environment. The final part of this book will teach you how to craft cinematic shots by working with cinematic tools, post processing, and framing tools, and by rendering a photorealistic shot in the last chapter. By the end of this Unreal Engine book, you'll be able to create outstanding and realistic environments using the powerful tools provided by UE as well as have an understanding of the importance of filming and composition in world building.
Table of Contents (19 chapters)
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1
Part 1: Getting Started with Unreal Engine 5
9
Part 2: Environment Creation Techniques
13
Part 3: Cinematic Fundamentals and Rendering

Understanding PBR fundamentals

In this section, we will learn how Unreal Engine interprets materials and what PBR means. Every rendering software adopts specific rendering rules to achieve the most accurate final frame. These software use Materials to show how objects look when they are hit by a light.

What does PBR mean?

First, we need to understand what a material is. A material is an asset applied to a mesh to control its final visual look. In simple terms, it is like a “paint” with several properties, such as color or reflectivity. When the rendering process starts, materials define how light interacts with the surface it is applied to.

Unreal Engine 5 is a real-time rendering software based on PBR.

PBR (Physically based rendering)means that surfaces approximate the way light behaves in the real world, as opposed to the way we intuitively think it should. Materials that adhere to PBR principles are more accurate and typically more natural looking...

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