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Cinematic Photoreal Environments in Unreal Engine 5

Cinematic Photoreal Environments in Unreal Engine 5

By : Giovanni Visai
4.9 (15)
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Cinematic Photoreal Environments in Unreal Engine 5

Cinematic Photoreal Environments in Unreal Engine 5

4.9 (15)
By: Giovanni Visai

Overview of this book

As Unreal Engine 5 continues to conquer all industries thanks to its real-time technology, UE skills are becoming more sought after than ever. This three-part book covers all the processes behind the creation of a stunning environment in UE 5. Starting with the steps for installing the game engine and learning about its potential, you’ll quickly progress toward generating a variety of different upwards scaling outputs, each bigger than the previous one. After completing the first part and getting realistic shots of a single object, you’ll delve into the world of landscapes, procedural material and foliage, the Landmass plugin, and water tools by creating an environment using Megascan assets. At this point, you’ll know everything you need to create a fascinating and realistic environment. The final part of this book will teach you how to craft cinematic shots by working with cinematic tools, post processing, and framing tools, and by rendering a photorealistic shot in the last chapter. By the end of this Unreal Engine book, you'll be able to create outstanding and realistic environments using the powerful tools provided by UE as well as have an understanding of the importance of filming and composition in world building.
Table of Contents (19 chapters)
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1
Part 1: Getting Started with Unreal Engine 5
9
Part 2: Environment Creation Techniques
13
Part 3: Cinematic Fundamentals and Rendering

Interface overview and project settings

In this section, we will give you an overview of all the menus and panels inside Unreal Engine 5’s UI. Please note that we will not go deep into every command. We will learn specific commands that are useful to us and how they work during the learning process in this book. Don’t worry if you don’t understand some words or concepts because we will cover everything later.

When Unreal Engine is open, you will find the following UI:

Figure 2.1 – Unreal Engine 5 starting UI

Figure 2.1 – Unreal Engine 5 starting UI

The UI is fully customizable. All the panels are floating panels and you can move them by dragging them with the left mouse button (LMB). You can leave them floating on the screen or dock them in the Viewport. As we will see in a minute, you can save your own Viewport layout.

Figure 2.2 – Floating panels

Figure 2.2 – Floating panels

The UI is divided into the following key panels:

  • The Menu Bar
  • The...

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