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Cinematic Photoreal Environments in Unreal Engine 5

Cinematic Photoreal Environments in Unreal Engine 5

By : Giovanni Visai
4.9 (15)
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Cinematic Photoreal Environments in Unreal Engine 5

Cinematic Photoreal Environments in Unreal Engine 5

4.9 (15)
By: Giovanni Visai

Overview of this book

As Unreal Engine 5 continues to conquer all industries thanks to its real-time technology, UE skills are becoming more sought after than ever. This three-part book covers all the processes behind the creation of a stunning environment in UE 5. Starting with the steps for installing the game engine and learning about its potential, you’ll quickly progress toward generating a variety of different upwards scaling outputs, each bigger than the previous one. After completing the first part and getting realistic shots of a single object, you’ll delve into the world of landscapes, procedural material and foliage, the Landmass plugin, and water tools by creating an environment using Megascan assets. At this point, you’ll know everything you need to create a fascinating and realistic environment. The final part of this book will teach you how to craft cinematic shots by working with cinematic tools, post processing, and framing tools, and by rendering a photorealistic shot in the last chapter. By the end of this Unreal Engine book, you'll be able to create outstanding and realistic environments using the powerful tools provided by UE as well as have an understanding of the importance of filming and composition in world building.
Table of Contents (19 chapters)
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1
Part 1: Getting Started with Unreal Engine 5
9
Part 2: Environment Creation Techniques
13
Part 3: Cinematic Fundamentals and Rendering

Discovering the Movie Render Queue plugin

Across the last Unreal Engine 4 versions and the first Unreal Engine 5 release, Epic Games has introduced Movie Render Queue, a new built-in plugin that allows us to manage in a more “offline way” our rendering setup. The Movie Render Queue plugin has been created to encourage users to use Unreal Engine 5 in cinematic productions outside the gaming industry.

Movie Render Queue is a plugin, so we need to activate it inside the All Plugins window (as we have already done a lot of time during this book). As always, the Engine will ask us to restart:

Figure 13.4 – Enabling the Movie Render Queue plugin inside the All Plugins window

Figure 13.4 – Enabling the Movie Render Queue plugin inside the All Plugins window

Once we have reloaded the Engine, we can open the Movie Render Queue plugin in two ways:

  • Inside the Window menu, under the Cinematics category, we can find the Movie Render Queue option:
Figure 13.5 – Movie Render Queue option inside the Window menu

Figure 13.5 – Movie Render Queue...

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