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Cinematic Photoreal Environments in Unreal Engine 5

Cinematic Photoreal Environments in Unreal Engine 5

By : Giovanni Visai
4.9 (15)
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Cinematic Photoreal Environments in Unreal Engine 5

Cinematic Photoreal Environments in Unreal Engine 5

4.9 (15)
By: Giovanni Visai

Overview of this book

As Unreal Engine 5 continues to conquer all industries thanks to its real-time technology, UE skills are becoming more sought after than ever. This three-part book covers all the processes behind the creation of a stunning environment in UE 5. Starting with the steps for installing the game engine and learning about its potential, you’ll quickly progress toward generating a variety of different upwards scaling outputs, each bigger than the previous one. After completing the first part and getting realistic shots of a single object, you’ll delve into the world of landscapes, procedural material and foliage, the Landmass plugin, and water tools by creating an environment using Megascan assets. At this point, you’ll know everything you need to create a fascinating and realistic environment. The final part of this book will teach you how to craft cinematic shots by working with cinematic tools, post processing, and framing tools, and by rendering a photorealistic shot in the last chapter. By the end of this Unreal Engine book, you'll be able to create outstanding and realistic environments using the powerful tools provided by UE as well as have an understanding of the importance of filming and composition in world building.
Table of Contents (19 chapters)
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1
Part 1: Getting Started with Unreal Engine 5
9
Part 2: Environment Creation Techniques
13
Part 3: Cinematic Fundamentals and Rendering

Blocking out your idea

In this section we will talk about blocking. We will learn what blocking is, why it is so important and why Meganscans Library can be very useful also in blocking step.

One of the most important steps during the environment creation workflow is the Blocking phase. Blocking out a scene means creating a very draft version of our environment with very simple shapes to understand the general composition of our scene.

Figure 8.32 – An example on how to block out a scene

Figure 8.32 – An example on how to block out a scene

The incredibly usage’s easiness of Quixel Bridge plugin allows us to increase the quality of our block out also if we are not going to render our final shot inside Unreal Engine 5. This is a simple but very important concept to be understood. Unreal Engine 5 is a complex and massive software. Mastering every possibility that it gives to us is an extremely hard goal to achieve. But some of its features are thought to be very accessible and to speed up our...

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