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Cinematic Photoreal Environments in Unreal Engine 5

Cinematic Photoreal Environments in Unreal Engine 5

By : Giovanni Visai
4.9 (15)
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Cinematic Photoreal Environments in Unreal Engine 5

Cinematic Photoreal Environments in Unreal Engine 5

4.9 (15)
By: Giovanni Visai

Overview of this book

As Unreal Engine 5 continues to conquer all industries thanks to its real-time technology, UE skills are becoming more sought after than ever. This three-part book covers all the processes behind the creation of a stunning environment in UE 5. Starting with the steps for installing the game engine and learning about its potential, you’ll quickly progress toward generating a variety of different upwards scaling outputs, each bigger than the previous one. After completing the first part and getting realistic shots of a single object, you’ll delve into the world of landscapes, procedural material and foliage, the Landmass plugin, and water tools by creating an environment using Megascan assets. At this point, you’ll know everything you need to create a fascinating and realistic environment. The final part of this book will teach you how to craft cinematic shots by working with cinematic tools, post processing, and framing tools, and by rendering a photorealistic shot in the last chapter. By the end of this Unreal Engine book, you'll be able to create outstanding and realistic environments using the powerful tools provided by UE as well as have an understanding of the importance of filming and composition in world building.
Table of Contents (19 chapters)
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1
Part 1: Getting Started with Unreal Engine 5
9
Part 2: Environment Creation Techniques
13
Part 3: Cinematic Fundamentals and Rendering

Discovering project folders and files

In this section, we will learn how the Engine folders are organized and how some files in them are very useful for our work.

When you create a new project, Unreal Engine 5 creates a set of folders in the destination path you’ve chosen in the Unreal Project browser window. The default path is /documents/Unreal Projects. The main folder has the name of the project you’ve chosen. Inside it, you will always find the following folders: Config, Content, DerivedDataCache, Intermediate, and Saved:

Figure 3.1 – Default project folder structure

Figure 3.1 – Default project folder structure

Let’s learn about these folders in detail:

  • Config: In this folder, you can find some Engine files that define the options that the Engine uses by default at the first launch. You can open these files with a text editor. By modifying them, you can manually change several options without opening the Engine. The most useful for you is the DefaultEngine...

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