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Cinematic Photoreal Environments in Unreal Engine 5

Cinematic Photoreal Environments in Unreal Engine 5

By : Giovanni Visai
4.9 (15)
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Cinematic Photoreal Environments in Unreal Engine 5

Cinematic Photoreal Environments in Unreal Engine 5

4.9 (15)
By: Giovanni Visai

Overview of this book

As Unreal Engine 5 continues to conquer all industries thanks to its real-time technology, UE skills are becoming more sought after than ever. This three-part book covers all the processes behind the creation of a stunning environment in UE 5. Starting with the steps for installing the game engine and learning about its potential, you’ll quickly progress toward generating a variety of different upwards scaling outputs, each bigger than the previous one. After completing the first part and getting realistic shots of a single object, you’ll delve into the world of landscapes, procedural material and foliage, the Landmass plugin, and water tools by creating an environment using Megascan assets. At this point, you’ll know everything you need to create a fascinating and realistic environment. The final part of this book will teach you how to craft cinematic shots by working with cinematic tools, post processing, and framing tools, and by rendering a photorealistic shot in the last chapter. By the end of this Unreal Engine book, you'll be able to create outstanding and realistic environments using the powerful tools provided by UE as well as have an understanding of the importance of filming and composition in world building.
Table of Contents (19 chapters)
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1
Part 1: Getting Started with Unreal Engine 5
9
Part 2: Environment Creation Techniques
13
Part 3: Cinematic Fundamentals and Rendering

Discovering Content Drawer

Content Drawer is the place where you can manage all the assets inside your projects. When you import an asset, whether it is a 3D model, a texture, or an animation, or when you create a new actor directly inside the Engine, you will find it in Content Drawer. We will learn how the Content Drawer folder works and how to work with assets in the next two chapters.

By default, Content Drawer is hidden in the Bottom Toolbar. You can open it by clicking on the dedicated button (as we saw before in the Bottom Toolbar section), or you can press Ctrl + SPACE. Content Drawer is a special instance of the Content Browser tab. They are the same thing but have slightly different behavior. Indeed, Content Browser is locked to the Viewport. If you want to lock Content Drawer to the layout, you can use the Dock in Layout command on the top right of the panel.

Figure 2.45 – The Dock in Layout option in the Content Drawer panel

Figure 2.45 – The Dock in Layout option in the Content Drawer panel

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