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Cinematic Photoreal Environments in Unreal Engine 5

Cinematic Photoreal Environments in Unreal Engine 5

By : Giovanni Visai
4.9 (15)
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Cinematic Photoreal Environments in Unreal Engine 5

Cinematic Photoreal Environments in Unreal Engine 5

4.9 (15)
By: Giovanni Visai

Overview of this book

As Unreal Engine 5 continues to conquer all industries thanks to its real-time technology, UE skills are becoming more sought after than ever. This three-part book covers all the processes behind the creation of a stunning environment in UE 5. Starting with the steps for installing the game engine and learning about its potential, you’ll quickly progress toward generating a variety of different upwards scaling outputs, each bigger than the previous one. After completing the first part and getting realistic shots of a single object, you’ll delve into the world of landscapes, procedural material and foliage, the Landmass plugin, and water tools by creating an environment using Megascan assets. At this point, you’ll know everything you need to create a fascinating and realistic environment. The final part of this book will teach you how to craft cinematic shots by working with cinematic tools, post processing, and framing tools, and by rendering a photorealistic shot in the last chapter. By the end of this Unreal Engine book, you'll be able to create outstanding and realistic environments using the powerful tools provided by UE as well as have an understanding of the importance of filming and composition in world building.
Table of Contents (19 chapters)
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1
Part 1: Getting Started with Unreal Engine 5
9
Part 2: Environment Creation Techniques
13
Part 3: Cinematic Fundamentals and Rendering

Setting the Level Sequence

In this section, we will learn how to set the Level Sequence to be rendered. The first thing we need to know is the fact that when we render something with Unreal Engine 5, we are rendering the content of a Level Sequence.

In fact, we are rendering what we have recorded inside Camera Cuts. So, the first thing we need to be sure of is to have Camera Cuts set in our Level Sequence with all the Cine Camera Actors we want to export inside it:

Figure 13.1 – Camera Cuts inside the Level Sequence

Figure 13.1 – Camera Cuts inside the Level Sequence

We also have to be sure to have the Lock Viewport to Camera Cuts option enabled by selecting the camera icon on the Camera Cuts line’s right side (see Figure 13.1).

The second thing we need to know is the fact that the Engine will render all the frames included between the Timeline’s Green Line and the Timeline’s Red Line. You can change their positions also by changing the green and red frame values in the...

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