Book Image

Cinematic Photoreal Environments in Unreal Engine 5

By : Giovanni Visai
Book Image

Cinematic Photoreal Environments in Unreal Engine 5

By: Giovanni Visai

Overview of this book

As Unreal Engine 5 continues to conquer all industries thanks to its real-time technology, UE skills are becoming more sought after than ever. This three-part book covers all the processes behind the creation of a stunning environment in UE 5. Starting with the steps for installing the game engine and learning about its potential, you’ll quickly progress toward generating a variety of different upwards scaling outputs, each bigger than the previous one. After completing the first part and getting realistic shots of a single object, you’ll delve into the world of landscapes, procedural material and foliage, the Landmass plugin, and water tools by creating an environment using Megascan assets. At this point, you’ll know everything you need to create a fascinating and realistic environment. The final part of this book will teach you how to craft cinematic shots by working with cinematic tools, post processing, and framing tools, and by rendering a photorealistic shot in the last chapter. By the end of this Unreal Engine book, you'll be able to create outstanding and realistic environments using the powerful tools provided by UE as well as have an understanding of the importance of filming and composition in world building.
Table of Contents (19 chapters)
1
Part 1: Getting Started with Unreal Engine 5
9
Part 2: Environment Creation Techniques
13
Part 3: Cinematic Fundamentals and Rendering

Part 1: Getting Started with Unreal Engine 5

In this part, you will take your first steps inside Unreal Engine 5. Starting at the very beginning by installing the Engine on your workstation, you will learn how to create your first project inside Unreal Engine 5. After exploring its interface and gaining confidence with the Engine’s project structure, you will learn how to import 3D models and textures inside Unreal Engine 5. At this point, you will be confident enough to jump into the materials and shading world and, after that, you will learn several lighting techniques to be used inside Unreal Engine 5. This fundamental part ends with a chapter about the newest features in which you will explore Nanite, Virtual Textures, and the World Partition tool. At the end of this part, you will be able to import your own 3D model, create a Master Material to modify its aspect in real time, and create a perfect lighting setup.

This part has the following chapters: