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Unreal Engine 5 Character Creation, Animation, and Cinematics

Unreal Engine 5 Character Creation, Animation, and Cinematics

By : Venter, Ogterop
4.7 (16)
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Unreal Engine 5 Character Creation, Animation, and Cinematics

Unreal Engine 5 Character Creation, Animation, and Cinematics

4.7 (16)
By: Venter, Ogterop

Overview of this book

Unreal Engine 5 (UE5) offers beginners and seasoned professionals the ability to create detailed movie scenes with realistic human characters using MetaHuman and combine it with custom props and environments. It also comes with built-in industry standard animation tools to develop such scenes in a fraction of the time compared to old methods. This book takes you through the entire 3D movie production pipeline using free (open - source) software. By following the step-by-step, beginner-friendly tutorials in this book, you'll learn how to create your own custom 3D assets in Blender and texture these 3D assets in Quixel Mixer. Next, you'll take these completed 3D assets into Unreal Engine 5 and use them to build a virtual 3D movie set for your 3D movie. You'll also populate your 3D movie set by using Quixel MegaScans assets and create and customize your own photorealistic human character using MetaHuman Creator and UE5. As you advance, you'll discover how to rig, skin, and animate these 3D assets and characters using Blender and UE5's new Control Rig. Finally, you'll explore the process of setting up your movie cameras and animation sequences and rendering your 3D movie using UE5's Sequencer. By the end of this Unreal Engine book, you'll have learned how to combine different elements in UE5 to make your own movies and cinematics.
Table of Contents (27 chapters)
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1
Part 1 Creating 3D Assets
7
Part 2 Building Your Virtual Movie Set in Unreal Engine 5
13
Part 3 Character Rigging for Animation in UE5 with Control Rig
19
Part 4 Animation in UE5 Using Control Rig and Sequencer

Chapter 7: Setting Up Materials in UE 5

In the previous chapter, you learned the basics of Unreal Engine 5's (UE5's) UI, basic navigation, and shortcuts.

In this chapter, you will learn the process of importing models and textures and creating materials for 3D assets.

The materials that you will create will use the textures that you exported in Chapter 5, Texturing Your Models inside Quixel Mixer.

In this chapter, we're going to cover the following main topics:

  • Importing models into UE5
  • Learning the basic UI of the Material, Texture, and Static Mesh Editors
  • Importing textures into UE5
  • Creating materials in UE5
  • Previewing your models with basic lighting

By the end of this chapter, you will have completed both the Robot Drone and Alien Plant's UE materials setup, making them ready to be animated and placed into your virtual 3D movie set.

In the next section, we will take you through the model import process in UE5.

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