
Unreal Engine 5 Character Creation, Animation, and Cinematics
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In the previous chapter, you learned the basics of Unreal Engine 5's (UE5's) UI, basic navigation, and shortcuts.
In this chapter, you will learn the process of importing models and textures and creating materials for 3D assets.
The materials that you will create will use the textures that you exported in Chapter 5, Texturing Your Models inside Quixel Mixer.
In this chapter, we're going to cover the following main topics:
By the end of this chapter, you will have completed both the Robot Drone and Alien Plant's UE materials setup, making them ready to be animated and placed into your virtual 3D movie set.
In the next section, we will take you through the model import process in UE5.