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Unreal Engine 5 Character Creation, Animation, and Cinematics

Unreal Engine 5 Character Creation, Animation, and Cinematics

By : Venter, Ogterop
4.7 (16)
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Unreal Engine 5 Character Creation, Animation, and Cinematics

Unreal Engine 5 Character Creation, Animation, and Cinematics

4.7 (16)
By: Venter, Ogterop

Overview of this book

Unreal Engine 5 (UE5) offers beginners and seasoned professionals the ability to create detailed movie scenes with realistic human characters using MetaHuman and combine it with custom props and environments. It also comes with built-in industry standard animation tools to develop such scenes in a fraction of the time compared to old methods. This book takes you through the entire 3D movie production pipeline using free (open - source) software. By following the step-by-step, beginner-friendly tutorials in this book, you'll learn how to create your own custom 3D assets in Blender and texture these 3D assets in Quixel Mixer. Next, you'll take these completed 3D assets into Unreal Engine 5 and use them to build a virtual 3D movie set for your 3D movie. You'll also populate your 3D movie set by using Quixel MegaScans assets and create and customize your own photorealistic human character using MetaHuman Creator and UE5. As you advance, you'll discover how to rig, skin, and animate these 3D assets and characters using Blender and UE5's new Control Rig. Finally, you'll explore the process of setting up your movie cameras and animation sequences and rendering your 3D movie using UE5's Sequencer. By the end of this Unreal Engine book, you'll have learned how to combine different elements in UE5 to make your own movies and cinematics.
Table of Contents (27 chapters)
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1
Part 1 Creating 3D Assets
7
Part 2 Building Your Virtual Movie Set in Unreal Engine 5
13
Part 3 Character Rigging for Animation in UE5 with Control Rig
19
Part 4 Animation in UE5 Using Control Rig and Sequencer

Preparing our 3D model for the skeleton

Like many things in life, it's all about preparation. Before we can do anything, we need to prepare our 3D model to set us up for success. Here, we will learn how to import and prepare our model for the best results. This is also the best practice way if you were to work in a team or a studio with other artists.

Importing the Alien Plant into Blender

The model of the Alien Plant can be imported into Blender via the FBX format. This is a universal file format used by most 3D software packages, including UE5, Blender, Maya, and 3D Studio Max. FBX has limitations and will not contain some program-specific things. It is mainly used to transfer 3D assets from one 3D program to another for further work.

To import your Alien Plant model, simply follow these steps:

  1. Open Blender and go to the top-left corner and click on File | Import | FBX (.fbx), as shown in Figure 11.1:

Figure 11.1 – Importing...

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