
Unreal Engine 5 Character Creation, Animation, and Cinematics
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Now, for the final part of this chapter, we'll finally get to skin our alien plant. Your plant might be different from mine if you modeled it yourself in the previous chapters. Your skinning results might be different from mine and might require more editing. Since you have learned the basics of skin weight painting in this chapter, you should be able to fix any problems that come up. If not, load the file provided (https://github.com/PacktPublishing/Unreal-Engine-5-Character-Creation-Animation-and-Cinematics/blob/main/Chapter12/EndOffChapter11_Results_AlienPlant_withSkeleton.blend)
so you can proceed with the rest of the instructions.
We'll use the skeleton we created earlier and skin our Alien Plant to it. To do so, follow these instructions: