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Unreal Engine 5 Character Creation, Animation, and Cinematics

Unreal Engine 5 Character Creation, Animation, and Cinematics

By : Venter, Ogterop
4.7 (16)
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Unreal Engine 5 Character Creation, Animation, and Cinematics

Unreal Engine 5 Character Creation, Animation, and Cinematics

4.7 (16)
By: Venter, Ogterop

Overview of this book

Unreal Engine 5 (UE5) offers beginners and seasoned professionals the ability to create detailed movie scenes with realistic human characters using MetaHuman and combine it with custom props and environments. It also comes with built-in industry standard animation tools to develop such scenes in a fraction of the time compared to old methods. This book takes you through the entire 3D movie production pipeline using free (open - source) software. By following the step-by-step, beginner-friendly tutorials in this book, you'll learn how to create your own custom 3D assets in Blender and texture these 3D assets in Quixel Mixer. Next, you'll take these completed 3D assets into Unreal Engine 5 and use them to build a virtual 3D movie set for your 3D movie. You'll also populate your 3D movie set by using Quixel MegaScans assets and create and customize your own photorealistic human character using MetaHuman Creator and UE5. As you advance, you'll discover how to rig, skin, and animate these 3D assets and characters using Blender and UE5's new Control Rig. Finally, you'll explore the process of setting up your movie cameras and animation sequences and rendering your 3D movie using UE5's Sequencer. By the end of this Unreal Engine book, you'll have learned how to combine different elements in UE5 to make your own movies and cinematics.
Table of Contents (27 chapters)
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1
Part 1 Creating 3D Assets
7
Part 2 Building Your Virtual Movie Set in Unreal Engine 5
13
Part 3 Character Rigging for Animation in UE5 with Control Rig
19
Part 4 Animation in UE5 Using Control Rig and Sequencer

Other sculpting tools

There are two sculpting functions that we will use the most during our tutorial.

These aren't brushes; they act more like functions or modes. We'll start by looking at the Line Project tool.

Line Project tool

This tool is used to flatten an area of your mesh. To use it, you draw a guideline that tells the tool in which direction it should flatten a part of your mesh.

The shadowed side will be flattened toward the clear side, as shown in the following screenshot:

Figure 1.27 – (Left) (A) Drawing the guideline; (B) Observing the flattened mesh area; (C) Another view of the mesh; (Right) The Line Project icon

Figure 1.27 – (Left) (A) Drawing the guideline; (B) Observing the flattened mesh area; (C) Another view of the mesh; (Right) The Line Project icon

You now know how to flatten an area of a mesh if you need to. This function will come in very handy in Chapter 3, Let's Sculpt an Alien Plant!.

Next, let's look at another versatile sculpting tool – the Mesh Filter tool.

Mesh Filter tool

This tool applies an effect of your choice evenly across your entire mesh at the same time.

In the following screenshot, I used the Mesh Filter tool to apply a Noise effect to a mesh's surface. To copy what I have done on my mesh, select the mesh filter icon from the toolbar. In the drop-down menu that opens, select Random, as shown in the following screenshot:

Figure 1.28 – (Left) The mesh filter drop-down menu in the Header bar; (Right) (A) A subdivided sphere on the left; (B) The same sphere with a Noise effect applied

Figure 1.28 – (Left) The mesh filter drop-down menu in the Header bar; (Right) (A) A subdivided sphere on the left; (B) The same sphere with a Noise effect applied

The following screenshot shows the Mesh Filter icon:

Figure 1.29 – The Mesh Filter icon

Figure 1.29 – The Mesh Filter icon

You have just learned how to use the Mesh Filter tool to quickly add an effect (of your choosing from the drop-down menu) to your mesh.

Congratulations! You've completed all the sections in this chapter. With this knowledge, you can start the next chapter.

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