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Unreal Engine 5 Character Creation, Animation, and Cinematics

Unreal Engine 5 Character Creation, Animation, and Cinematics

By : Venter, Ogterop
4.7 (16)
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Unreal Engine 5 Character Creation, Animation, and Cinematics

Unreal Engine 5 Character Creation, Animation, and Cinematics

4.7 (16)
By: Venter, Ogterop

Overview of this book

Unreal Engine 5 (UE5) offers beginners and seasoned professionals the ability to create detailed movie scenes with realistic human characters using MetaHuman and combine it with custom props and environments. It also comes with built-in industry standard animation tools to develop such scenes in a fraction of the time compared to old methods. This book takes you through the entire 3D movie production pipeline using free (open - source) software. By following the step-by-step, beginner-friendly tutorials in this book, you'll learn how to create your own custom 3D assets in Blender and texture these 3D assets in Quixel Mixer. Next, you'll take these completed 3D assets into Unreal Engine 5 and use them to build a virtual 3D movie set for your 3D movie. You'll also populate your 3D movie set by using Quixel MegaScans assets and create and customize your own photorealistic human character using MetaHuman Creator and UE5. As you advance, you'll discover how to rig, skin, and animate these 3D assets and characters using Blender and UE5's new Control Rig. Finally, you'll explore the process of setting up your movie cameras and animation sequences and rendering your 3D movie using UE5's Sequencer. By the end of this Unreal Engine book, you'll have learned how to combine different elements in UE5 to make your own movies and cinematics.
Table of Contents (27 chapters)
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1
Part 1 Creating 3D Assets
7
Part 2 Building Your Virtual Movie Set in Unreal Engine 5
13
Part 3 Character Rigging for Animation in UE5 with Control Rig
19
Part 4 Animation in UE5 Using Control Rig and Sequencer

Preparing your project

To start this tutorial, load the project you created in Chapter 9, Building a Virtual 3D Movie Set in UE5. We will continue this chapter's tutorial by using this project.

Select Atmospheric Fog and Sky Sphere in the World Outliner panel and then press the Delete key to delete these two items from your scene. As soon as they are deleted, the sky in your 3D movie set will turn completely dark (since we deleted the Sky Sphere asset). Don't worry – this is all part of the steps in this tutorial.

The reason we've deleted the Atmospheric Fog asset is that, later, we will replace it with a more advanced type of fog: Exponential Height Fog.

The reason we've deleted the Sky Sphere is that we will use the Sky Atmosphere system instead.

Your World Outliner panel should now only list the following assets: multiple Rock assets, ForeGround, BackGround, multiple AlienPlant static meshes, Planet1, SciFiGirl, 16 armor pieces, RobotDrone...

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