
Unreal Engine 5 Character Creation, Animation, and Cinematics
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Now, we need to export the Robot Drone model's high-poly and low-poly meshes so that we can bake the textures in xNormal.
There are two versions of the model to be baked: the low-poly mesh and the high-poly mesh.
Let's start by preparing the Robot Drone model's low-poly mesh first.
In the UV unwrapping the Robot Drone model section, you separated all of your model parts. In other words now, the model parts are not attached to other model parts anymore.
We will now start to prepare the Robot Drone model's Low-Poly mesh for xNormal:
Figure 4.12 – The low-poly version of the Robot Drone's model parts are all moved away from each other and then triangulated
Note
The reason we're moving the mesh...