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Unreal Engine 5 Character Creation, Animation, and Cinematics

Unreal Engine 5 Character Creation, Animation, and Cinematics

By : Venter, Ogterop
4.7 (16)
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Unreal Engine 5 Character Creation, Animation, and Cinematics

Unreal Engine 5 Character Creation, Animation, and Cinematics

4.7 (16)
By: Venter, Ogterop

Overview of this book

Unreal Engine 5 (UE5) offers beginners and seasoned professionals the ability to create detailed movie scenes with realistic human characters using MetaHuman and combine it with custom props and environments. It also comes with built-in industry standard animation tools to develop such scenes in a fraction of the time compared to old methods. This book takes you through the entire 3D movie production pipeline using free (open - source) software. By following the step-by-step, beginner-friendly tutorials in this book, you'll learn how to create your own custom 3D assets in Blender and texture these 3D assets in Quixel Mixer. Next, you'll take these completed 3D assets into Unreal Engine 5 and use them to build a virtual 3D movie set for your 3D movie. You'll also populate your 3D movie set by using Quixel MegaScans assets and create and customize your own photorealistic human character using MetaHuman Creator and UE5. As you advance, you'll discover how to rig, skin, and animate these 3D assets and characters using Blender and UE5's new Control Rig. Finally, you'll explore the process of setting up your movie cameras and animation sequences and rendering your 3D movie using UE5's Sequencer. By the end of this Unreal Engine book, you'll have learned how to combine different elements in UE5 to make your own movies and cinematics.
Table of Contents (27 chapters)
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1
Part 1 Creating 3D Assets
7
Part 2 Building Your Virtual Movie Set in Unreal Engine 5
13
Part 3 Character Rigging for Animation in UE5 with Control Rig
19
Part 4 Animation in UE5 Using Control Rig and Sequencer

Chapter 6: Exploring Unreal Engine 5

In the previous chapters, you learned how to create 3D assets. You now have the practical and theoretical knowledge to create mechanical and organic models. You also know how to UV map and texture these 3D assets.

You are now ready to take both of the 3D assets that you've made and use them as 3D movie set pieces (the Alien Plant) and actors (the Robot Drone) for your virtual 3D movie production.

We will begin with the basic functions of Unreal Engine 5 (UE5) that we will use for our tutorials in Chapter 7, Setting Up Materials in UE5, Chapter 8, Using MetaHuman to Create a Photo-Realistic Human for UE5, Chapter 9, Building a Virtual 3D Movie Set in UE5, and Chapter 10, Adding Lighting and Atmospheric Visual Effects in UE5. This chapter will not attempt to explain every detail of UE5 since that is beyond the scope of this book.

Once you have a solid understanding of what UE5 is and know how you can use it to create your 3D movie, we...

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