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Unreal Engine 5 Character Creation, Animation, and Cinematics

Unreal Engine 5 Character Creation, Animation, and Cinematics

By : Venter, Ogterop
4.7 (16)
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Unreal Engine 5 Character Creation, Animation, and Cinematics

Unreal Engine 5 Character Creation, Animation, and Cinematics

4.7 (16)
By: Venter, Ogterop

Overview of this book

Unreal Engine 5 (UE5) offers beginners and seasoned professionals the ability to create detailed movie scenes with realistic human characters using MetaHuman and combine it with custom props and environments. It also comes with built-in industry standard animation tools to develop such scenes in a fraction of the time compared to old methods. This book takes you through the entire 3D movie production pipeline using free (open - source) software. By following the step-by-step, beginner-friendly tutorials in this book, you'll learn how to create your own custom 3D assets in Blender and texture these 3D assets in Quixel Mixer. Next, you'll take these completed 3D assets into Unreal Engine 5 and use them to build a virtual 3D movie set for your 3D movie. You'll also populate your 3D movie set by using Quixel MegaScans assets and create and customize your own photorealistic human character using MetaHuman Creator and UE5. As you advance, you'll discover how to rig, skin, and animate these 3D assets and characters using Blender and UE5's new Control Rig. Finally, you'll explore the process of setting up your movie cameras and animation sequences and rendering your 3D movie using UE5's Sequencer. By the end of this Unreal Engine book, you'll have learned how to combine different elements in UE5 to make your own movies and cinematics.
Table of Contents (27 chapters)
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1
Part 1 Creating 3D Assets
7
Part 2 Building Your Virtual Movie Set in Unreal Engine 5
13
Part 3 Character Rigging for Animation in UE5 with Control Rig
19
Part 4 Animation in UE5 Using Control Rig and Sequencer

Understanding 3D sculpting

So, what is 3D sculpting and how is it different from 3D modeling?

3D sculpting or digital sculpting can best be described as shaping or forming a 3D mesh with brush-based sculpting tools.

Imagine a traditional sculptor who is modeling in clay. Now, with modern computer graphics software such as Blender, you could sculpt much like a traditional sculptor but in a virtual three-dimensional space by using a pressure-sensitive graphic tablet and pen, or a mouse.

In Blender, we have many sculpting tools available that approximate the feeling of digital clay.

The benefit of a sculptural approach to creating models is that it can be more intuitive for creating organic shapes instead of using regular modeling tools (which are usually better suited for mechanical meshes or models of man-made structures such as buildings, vehicles, and so on).

Some examples of organic shapes for 3D sculpting include human bodies, creatures, animals, plants, rocks, and any other natural organic-shaped solid form. For 3D sculpting, we also use polygon meshes.

In this section, you learned about the basic concepts of 3D sculpting.

In the next section, you will learn about the essential functionality of Blender, which includes its user interface, navigation, and much more.

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