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Unreal Engine 5 Character Creation, Animation, and Cinematics

Unreal Engine 5 Character Creation, Animation, and Cinematics

By : Venter, Ogterop
4.7 (16)
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Unreal Engine 5 Character Creation, Animation, and Cinematics

Unreal Engine 5 Character Creation, Animation, and Cinematics

4.7 (16)
By: Venter, Ogterop

Overview of this book

Unreal Engine 5 (UE5) offers beginners and seasoned professionals the ability to create detailed movie scenes with realistic human characters using MetaHuman and combine it with custom props and environments. It also comes with built-in industry standard animation tools to develop such scenes in a fraction of the time compared to old methods. This book takes you through the entire 3D movie production pipeline using free (open - source) software. By following the step-by-step, beginner-friendly tutorials in this book, you'll learn how to create your own custom 3D assets in Blender and texture these 3D assets in Quixel Mixer. Next, you'll take these completed 3D assets into Unreal Engine 5 and use them to build a virtual 3D movie set for your 3D movie. You'll also populate your 3D movie set by using Quixel MegaScans assets and create and customize your own photorealistic human character using MetaHuman Creator and UE5. As you advance, you'll discover how to rig, skin, and animate these 3D assets and characters using Blender and UE5's new Control Rig. Finally, you'll explore the process of setting up your movie cameras and animation sequences and rendering your 3D movie using UE5's Sequencer. By the end of this Unreal Engine book, you'll have learned how to combine different elements in UE5 to make your own movies and cinematics.
Table of Contents (27 chapters)
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1
Part 1 Creating 3D Assets
7
Part 2 Building Your Virtual Movie Set in Unreal Engine 5
13
Part 3 Character Rigging for Animation in UE5 with Control Rig
19
Part 4 Animation in UE5 Using Control Rig and Sequencer

Getting MoCap animations from Mixamo

Mixamo is a free-to-use online MoCap tool and MoCap library. The Mixamo library is subject to change, so I included the downloaded .fbx files from Mixamo in the file source for this chapter. Mixamo is incredibly easy to use. The aim here is to get some free-to-use MoCap and there're lots of different free resources out there if you search for them. Mixamo is just one of them. I hope to teach you more generally about how to work with MoCap. For UE, we preferably want our MoCap source file to be in the .fbx format.

Before we proceed to Mixamo, let's have a think about what MoCap we need for our final sequence. Our female character is going to be in a sitting idle animation, then stand up, and maybe stand there for a moment before walking a few steps forward, stopping, pressing a button on her arm (then the Robot Drone activates), and will then go back to a standing idle animation.

What follows is an example of how I found the MoCap...

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