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Unreal Engine 5 Character Creation, Animation, and Cinematics

Unreal Engine 5 Character Creation, Animation, and Cinematics

By : Venter, Ogterop
4.7 (16)
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Unreal Engine 5 Character Creation, Animation, and Cinematics

Unreal Engine 5 Character Creation, Animation, and Cinematics

4.7 (16)
By: Venter, Ogterop

Overview of this book

Unreal Engine 5 (UE5) offers beginners and seasoned professionals the ability to create detailed movie scenes with realistic human characters using MetaHuman and combine it with custom props and environments. It also comes with built-in industry standard animation tools to develop such scenes in a fraction of the time compared to old methods. This book takes you through the entire 3D movie production pipeline using free (open - source) software. By following the step-by-step, beginner-friendly tutorials in this book, you'll learn how to create your own custom 3D assets in Blender and texture these 3D assets in Quixel Mixer. Next, you'll take these completed 3D assets into Unreal Engine 5 and use them to build a virtual 3D movie set for your 3D movie. You'll also populate your 3D movie set by using Quixel MegaScans assets and create and customize your own photorealistic human character using MetaHuman Creator and UE5. As you advance, you'll discover how to rig, skin, and animate these 3D assets and characters using Blender and UE5's new Control Rig. Finally, you'll explore the process of setting up your movie cameras and animation sequences and rendering your 3D movie using UE5's Sequencer. By the end of this Unreal Engine book, you'll have learned how to combine different elements in UE5 to make your own movies and cinematics.
Table of Contents (27 chapters)
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1
Part 1 Creating 3D Assets
7
Part 2 Building Your Virtual Movie Set in Unreal Engine 5
13
Part 3 Character Rigging for Animation in UE5 with Control Rig
19
Part 4 Animation in UE5 Using Control Rig and Sequencer

Building the 3D movie set

Now, you are finally ready to start building your 3D movie set.

The first rock asset that you will want to place in your 3D movie set is a very important one. This particular rock asset must be positioned in exactly the right place. This is because your female sci-fi character is going to be sitting on this rock asset later in this book. Let's get started:

  1. Select the Megascans folder. All of your Rock assets will be displayed in the asset view area of the Content Browser window since you still have the asset filter enabled. Select the Rock asset named S_Canyon_Sandstone_Boulder_uk4paev.
  2. Drag and drop this rock asset into your Viewport. I have highlighted this rock in the following screenshot.
  3. In the Transform section of the Details panel, copy the Location, Rotation, and Scale values that are shown in the following screenshot:

Figure 9.23 – Placing your first rock asset in your 3D movie set

  1. Now...

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