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Unreal Engine 5 Character Creation, Animation, and Cinematics

Unreal Engine 5 Character Creation, Animation, and Cinematics

By : Venter, Ogterop
4.7 (16)
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Unreal Engine 5 Character Creation, Animation, and Cinematics

Unreal Engine 5 Character Creation, Animation, and Cinematics

4.7 (16)
By: Venter, Ogterop

Overview of this book

Unreal Engine 5 (UE5) offers beginners and seasoned professionals the ability to create detailed movie scenes with realistic human characters using MetaHuman and combine it with custom props and environments. It also comes with built-in industry standard animation tools to develop such scenes in a fraction of the time compared to old methods. This book takes you through the entire 3D movie production pipeline using free (open - source) software. By following the step-by-step, beginner-friendly tutorials in this book, you'll learn how to create your own custom 3D assets in Blender and texture these 3D assets in Quixel Mixer. Next, you'll take these completed 3D assets into Unreal Engine 5 and use them to build a virtual 3D movie set for your 3D movie. You'll also populate your 3D movie set by using Quixel MegaScans assets and create and customize your own photorealistic human character using MetaHuman Creator and UE5. As you advance, you'll discover how to rig, skin, and animate these 3D assets and characters using Blender and UE5's new Control Rig. Finally, you'll explore the process of setting up your movie cameras and animation sequences and rendering your 3D movie using UE5's Sequencer. By the end of this Unreal Engine book, you'll have learned how to combine different elements in UE5 to make your own movies and cinematics.
Table of Contents (27 chapters)
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1
Part 1 Creating 3D Assets
7
Part 2 Building Your Virtual Movie Set in Unreal Engine 5
13
Part 3 Character Rigging for Animation in UE5 with Control Rig
19
Part 4 Animation in UE5 Using Control Rig and Sequencer

Summary

In this chapter, you learned about the basics of 3D modeling and sculpting. You've also gained a thorough understanding of the most used 3D modeling and sculpting tools, as well as some of the modifiers that we will use in the practical exercises.

Additionally, this chapter serves as a handy reference for the hands-on tutorials in Chapter 2, Modeling a Robot Drone Character, Chapter 3, Let's Sculpt an Alien Plant!, and Chapter 4, UV Maps and Texture Baking.

In the upcoming chapters, we will put some of the knowledge that you've gained about 3D modeling and sculpting to good use. Let's have a brief look at what's ahead.

In the next chapter, you will jump right into a mechanical Robot Drone modeling exercise for your 3D movie. This exercise will provide ample practice for sharpening your 3D modeling skills.

In Chapter 3, Let's Sculpt an Alien Plant!, you will sculpt an organic-shaped Alien Plant, which will provide plenty of 3D sculpting practice.

See you in the next chapter!

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