
Unreal Engine 5 Character Creation, Animation, and Cinematics
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Setting keyframes and editing curves are at the core of computer animation, but what are they?
You probably already know that traditional film animation is a series of drawings with small changes, but when you play it back in sequence fast enough, it creates the illusion that the things in the series of drawings are moving/animating.
In traditional animation, the animation artists had to draw every single frame. So, if the frame rate was 24 frames per second, the artists had to draw 24 pictures for every 1 second of animation.
Note
Animation frames are normally talked about in frames per second (fps). If an animation is 24 fps, it just means a second is divided into exactly 24 equal parts and when played back at regular speed, each consecutive frame is displayed for 1/24th of a second before displaying the next one. This (24 fps) is very much an old film frame rate since, at 24 fps,...