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Unreal Engine 5 Character Creation, Animation, and Cinematics

Unreal Engine 5 Character Creation, Animation, and Cinematics

By : Venter, Ogterop
4.7 (16)
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Unreal Engine 5 Character Creation, Animation, and Cinematics

Unreal Engine 5 Character Creation, Animation, and Cinematics

4.7 (16)
By: Venter, Ogterop

Overview of this book

Unreal Engine 5 (UE5) offers beginners and seasoned professionals the ability to create detailed movie scenes with realistic human characters using MetaHuman and combine it with custom props and environments. It also comes with built-in industry standard animation tools to develop such scenes in a fraction of the time compared to old methods. This book takes you through the entire 3D movie production pipeline using free (open - source) software. By following the step-by-step, beginner-friendly tutorials in this book, you'll learn how to create your own custom 3D assets in Blender and texture these 3D assets in Quixel Mixer. Next, you'll take these completed 3D assets into Unreal Engine 5 and use them to build a virtual 3D movie set for your 3D movie. You'll also populate your 3D movie set by using Quixel MegaScans assets and create and customize your own photorealistic human character using MetaHuman Creator and UE5. As you advance, you'll discover how to rig, skin, and animate these 3D assets and characters using Blender and UE5's new Control Rig. Finally, you'll explore the process of setting up your movie cameras and animation sequences and rendering your 3D movie using UE5's Sequencer. By the end of this Unreal Engine book, you'll have learned how to combine different elements in UE5 to make your own movies and cinematics.
Table of Contents (27 chapters)
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1
Part 1 Creating 3D Assets
7
Part 2 Building Your Virtual Movie Set in Unreal Engine 5
13
Part 3 Character Rigging for Animation in UE5 with Control Rig
19
Part 4 Animation in UE5 Using Control Rig and Sequencer

UE's UI

When UE5 is launched, you will see a screen that looks like what's shown in the following screenshot.

Some menus are not visible by default, so we will have a look at them soon. But first, let's explore the six main UI regions:

Figure 6.5 – UE5's UI regions

To explain the UI, I have highlighted and numbered the six main UI regions in the default startup screen:

  1. Menu bar: Here, you will find drop-down menus for File, Edit, Window, Tools, Build, and Help.
  2. Toolbar: This menu has quick access to commonly used functions and allows you to switch to different modes. For the tutorials in this book, you will need the Create icon and the Cinematics icon. Inside the Select Mode drop-down menu, there is an Animation mode. For your projects, you may also need Landscape mode and Foliage mode, which can be found inside this drop-down menu.
  3. World Outliner: This panel displays a list of all the items (including actors) in...
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