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Unreal Engine 5 Character Creation, Animation, and Cinematics

Unreal Engine 5 Character Creation, Animation, and Cinematics

By : Venter, Ogterop
4.7 (16)
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Unreal Engine 5 Character Creation, Animation, and Cinematics

Unreal Engine 5 Character Creation, Animation, and Cinematics

4.7 (16)
By: Venter, Ogterop

Overview of this book

Unreal Engine 5 (UE5) offers beginners and seasoned professionals the ability to create detailed movie scenes with realistic human characters using MetaHuman and combine it with custom props and environments. It also comes with built-in industry standard animation tools to develop such scenes in a fraction of the time compared to old methods. This book takes you through the entire 3D movie production pipeline using free (open - source) software. By following the step-by-step, beginner-friendly tutorials in this book, you'll learn how to create your own custom 3D assets in Blender and texture these 3D assets in Quixel Mixer. Next, you'll take these completed 3D assets into Unreal Engine 5 and use them to build a virtual 3D movie set for your 3D movie. You'll also populate your 3D movie set by using Quixel MegaScans assets and create and customize your own photorealistic human character using MetaHuman Creator and UE5. As you advance, you'll discover how to rig, skin, and animate these 3D assets and characters using Blender and UE5's new Control Rig. Finally, you'll explore the process of setting up your movie cameras and animation sequences and rendering your 3D movie using UE5's Sequencer. By the end of this Unreal Engine book, you'll have learned how to combine different elements in UE5 to make your own movies and cinematics.
Table of Contents (27 chapters)
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1
Part 1 Creating 3D Assets
7
Part 2 Building Your Virtual Movie Set in Unreal Engine 5
13
Part 3 Character Rigging for Animation in UE5 with Control Rig
19
Part 4 Animation in UE5 Using Control Rig and Sequencer

Baking the Stand_Up MoCap to the Control Rig

Before we can edit the Stand_Up MoCap animation, we need to bake it to our Control Rig. To do that, follow these steps:

  1. In the Content Drawer interface, under MoCap_From_Maximo | MoCap, add a new folder by clicking + ADD in the top-left corner of the Content Drawer interface. Name it CleanupSequences, as shown in the following screenshot:

Figure 19.3 – Creating a folder for cleanup purposes

  1. On the top bar of the main UE interface, create a new Level Sequence by selecting Cinematics | Add New Level Sequence and save it as StandUpCleanup in the CleanupSequences folder, as shown in the following screenshot:

Figure 19.4 – Add Cleanup Sequence for Stand_Up MoCap

The new empty StandUpCleanup sequence will open in Sequencer. We will use this Level Sequence just to clean up and edit the Stand_Up MoCap animation.

  1. In the Content Drawer interface, open the...
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