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Unreal Engine 5 Character Creation, Animation, and Cinematics

Unreal Engine 5 Character Creation, Animation, and Cinematics

By : Venter, Ogterop
4.7 (16)
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Unreal Engine 5 Character Creation, Animation, and Cinematics

Unreal Engine 5 Character Creation, Animation, and Cinematics

4.7 (16)
By: Venter, Ogterop

Overview of this book

Unreal Engine 5 (UE5) offers beginners and seasoned professionals the ability to create detailed movie scenes with realistic human characters using MetaHuman and combine it with custom props and environments. It also comes with built-in industry standard animation tools to develop such scenes in a fraction of the time compared to old methods. This book takes you through the entire 3D movie production pipeline using free (open - source) software. By following the step-by-step, beginner-friendly tutorials in this book, you'll learn how to create your own custom 3D assets in Blender and texture these 3D assets in Quixel Mixer. Next, you'll take these completed 3D assets into Unreal Engine 5 and use them to build a virtual 3D movie set for your 3D movie. You'll also populate your 3D movie set by using Quixel MegaScans assets and create and customize your own photorealistic human character using MetaHuman Creator and UE5. As you advance, you'll discover how to rig, skin, and animate these 3D assets and characters using Blender and UE5's new Control Rig. Finally, you'll explore the process of setting up your movie cameras and animation sequences and rendering your 3D movie using UE5's Sequencer. By the end of this Unreal Engine book, you'll have learned how to combine different elements in UE5 to make your own movies and cinematics.
Table of Contents (27 chapters)
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1
Part 1 Creating 3D Assets
7
Part 2 Building Your Virtual Movie Set in Unreal Engine 5
13
Part 3 Character Rigging for Animation in UE5 with Control Rig
19
Part 4 Animation in UE5 Using Control Rig and Sequencer

An Introduction to Blender's 3D Modeling and Sculpting Tools

Welcome to the exciting world of 3D movie making!

We know you are super eager to start making your first 3D movie, but before you can do that, you need to get virtual actors, virtual sets, and virtual props, just like in a (virtual) Hollywood movie.

To create these 3D assets, you will need to learn how to use a piece of 3D software called Blender. This 3D creation suite is open source (free to use).

In this chapter, we will cover two approaches to creating 3D assets in Blender: 3D modeling and 3D sculpting.

I will start by explaining the very basic concepts of 3D modeling, then delve into the differences between 3D modeling and 3D sculpting and which is the best suited for a particular task.

After this, you will get a quick overview of how to use Blender by learning how to use the user interface, navigate in the 3D Viewport, view modes, and manipulate and select items.

Finally, we will briefly explore some of the most used 3D modeling tools, 3D sculpting tools, and modifiers that we will use in the practical exercises throughout the next four chapters.

Note

This chapter's purpose is to introduce you to the fundamentals of 3D graphics in general and the basic functionality of Blender's 3D modeling and sculpting tools. It is not meant as a practical chapter but rather as a reference of the tools that are used in Blender.

In this chapter, we're going to cover the following main topics:

  • What is 3D modeling?
  • Understanding 3D sculpting
  • Introducing Blender
  • Exploring Blender's modeling tools
  • Using modifiers in Blender
  • Exploring Blender's sculpting tools
  • Other sculpting tools

By the end of this chapter, you will have a thorough understanding of the basic concepts of 3D modeling and sculpting.

You will learn the basics of Blender's functionality and learn about the 3D modeling and sculpting tools that you will use in the upcoming chapters.

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